No Quick Weapon Switching In Diablo III
6:00 AM | Cord Kruse | 6 comments
Diii.net recently posted the final two sections of an interview with Blizzard Entertainment's Jay Wilson about Diablo III, the upcoming continuation of its action RPG franchise. The Q&As this time covered a variety of topics including character build variety, player vs player, respecs, guild support, and the decision to eliminate the quick weapon switch hot key in D3.
Diii.net: Weapon switch hotkey?Head over to the pages listed below to learn more.
Diii.net: Diablo III Character Builds, Variety
Jay Wilson: No. We took that out.
Diii.net: Oh, I loved that feature in D2.
Jay Wilson: Mostly we took it out because the only examples we could come up with of how people used it were somewhat exploitive. Most frequently people used it by accident and wondered where the freak my weapons went. So it didnít seem a useful feature for anyone but a very small portion of the audience that used it to swap items for magic find purposes, which seemed not a great super fun reason to swap weapons. There were probably some other uses, which Iím sure Iíll be reminded of in the forums.
Diii.net: The Witch Doctor build seems fairly narrow in concept. Heíll always have mongrels for tanking, some mini-mage support, and some minion attacks and a bit of mind control. Looking at his skill tree now, there doesnít seem to be that many potential Witch Doctor builds, which isnít true of the Wizard or Barbarian. Can you comment on that? Is it just that we donít know enough about the Witch Doctor yet?
Jay Wilson: The Witch Doctor is less developed than the Wizard and the Barbarian. His skills are on what we call a second round, a second revision, while the Barbarian and Wizard are firmly in their third, maybe even their fourth revision. So as every time we revisit the systems we expand the abilities. Itís based on playing them. We discover basically the same things, and weíll say something like, ďOh, this class seems a little bit more focused than we wanted. We canít make this kind of build the way we wanted to.Ē So we end up expanding them over time.
In the game, every class is different. Some classes offer themselves up to a lot of variations. Some classes tend to have a lot more focus. We saw that in Diablo II, some classes had fewer variations and fewer possibilities than the others. Thatís not really our goal though. Our goal is to make sure that every class is equally diverse in the types of builds they can be made for.
Diii.net: Diablo III Quick Weapon Switch & More
Buy Diablo III
Recent Mac Games News
Tuesday, October 13, 2009
Monday, October 12, 2009
Friday, October 9, 2009
Thursday, October 8, 2009
Wednesday, October 7, 2009
Search for other Mac games news stories or browse our Mac Games News Archive.