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Wednesday, October 7, 2009

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Blizzard Devs Discuss World Of Warcraft
6:00 AM | Cord Kruse | Comment on this story

MMORPG has published a new interview with Blizzard Entertainment's J. Allen Brack and Frank Pearce. The developers discussed a variety of topics includingWorld of Warcraft, the upcoming Cataclysm expansion, and the company's focus on polishing games.

When interviewing and talking with Production Director J. Allen Brack about the upcoming additions to World of Warcraft there were a lot of ideas that look great for the game. The MMO market is changing and WoW is set to change with it. Their system of the five man, 10 man, and 25 man advancement dungeons are tiered so that players with all kinds of time can enjoy the game. If you do not have the time to raid every night, you have the chance to do instances and still gain the epic gear in the game. Brack was definitely excited about Patch 3.3 where players will get the chance to square off against the Lich King himself and hope to add some epic storylines into the dungeons they are creating. The idea of a two handed legendary axe named Shadowmourne has Death Knights, Hunters, and Warriors eager with excitement. Patch 3.3 will have normal and heroic five-man, normal and heroic ten and twenty five man instances. You can except some heavy lore added in this patch about Northrend and the Lich King himself. The patch will close out the Lich King story line and lead into the new era that we all know as Cataclysm.

In talking about Cataclysm, Brack explained a lot of the reasons behind the choices they made. The Goblins are there to give the Horde a small race, complimentary to the Gnomes, while the Worgen are seen as the sinister side of the Alliance being compared to the Undead of the Horde. Both classes offer something new to players who want to create a new character. The other area we did not talk as much about is giving the new class break down to the different races. There are charts out there, and if you play WoW you have likely already decided which class you will play.

This led to Brack explaining the changes in the level twenty through sixty zones of the game. There are many areas that the Blizzard team felt needed improvement in these zones so Cataclysm was a great story method for them to restructure the old world. Players will get a new, more streamlined experience with Cataclysm similar to the quest design in Lich King. Blizzard VP Frank Pearce also explained in his interview that he is not one to re-roll new characters through old content. Cataclysm gives him a reason to do that. As far as the facts about Cataclysm many have been revealed. When Blizzard does talk, especially about WoW, they are pretty clear about what they are doing. The real cause behind the interviews was why are they making those choices.
Read more of the article at the site linked below.

MMORPG.COM: WoW Interview
Blizzard Entertainment
World Of Warcraft: Cataclysm

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