Red Faction Interview
4:29 PM | Andy Largent | Comment on this story
A new interview with Volition's James Tsai has been posted at GameOver, discussing the upcoming FPS title, Red Faction. It's a lengthy Q&A, covering with many topics such as the game's story, system requirements (for PC), and the much-hyped 'Geo-Mod' engine. In case you haven't heard, the Geo-Mod engine will make many real-world physics possible, allowing you to shoot holes in structures with your weapons (and much more). Vehicles are also a large part of what makes Red Faction so exciting. Here's an excerpt from the interview with more info:
GO: We’ve heard a lot about the vehicles. How many vehicles are there in Red Faction? Are they all drivable? Will the vehicles have individual parts that can be damaged? Will they too be subject to warping and deformation? What kind of weapons will these vehicles be armed with? How complex will the control schemes be? Definitely head over and read through this interview, as there are many great topics discussed. The graphics, storyline and physics of Red Faction make it one of the games to look forward to in 2001. Mac and PC versions will hopefully be out in the first half of this year.
GameOver Red Faction Interview
JT: There are numerous vehicles in Red Faction, all of which the player can take control of at will. For combat, players will see a submersible, fighter, APC, heavy driller, and jeep which all have their own set of armaments. The fighter, for example, has a forward mounted chain-gun and rockets while the submarine has torpedoes. Though the vehicles can be destroyed, we opted not to include damage effects on them (so you can fight with 100% combat effectiveness in the vehicle right up until the moment it’s destroyed). The control schemes should be intuitive and simple to use for anyone familiar with a FPS game, though each will have its own style of handling that will take some adjustment to get used to.
Red Faction Web Site
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