Majesty 2 Reviewed
6:00 AM | Cord Kruse | 3 comments
Games32 has posted a new review of the Windows version of Majesty 2, the sequel to Majesty: The Fantasy Kingdom Sim. Featuring the unique melding of sim and strategy mechanics of the original, Majesty 2 includes a 16 mission campaign, several quick missions, and the chance to play with up to 4 others on a variety of multiplayer maps.
Constructing a second identical guild is possible at least in theory, but just like towers, building more structures of the same time is extremely expensive. It's better just to construct one guild of each type, and train a mixed army or rogues, rangers, warriors and wizards, then focus on leveling them up fast. Heroes will level up after each accomplished mission and as you progress with the campaign, their role will be increasingly important, but losing them in battle comes with a high resurrection cost as well.Virtual Programming is bringing the Mac version of Majesty 2 to gamers sometime this year.
Games32: Majesty 2 Review
Resources are the backbone of most strategy games, but in Majesty 2 they only play a marginal role, since they can't be harvested or acquired by trading. Instead, the wealth of the kingdom comes from its citizens, who pay taxes and from buildings that research desirable items your soldiers will purchase. To maximize the profits, you can also set up trading routes and send caravans, but they are extremely vulnerable to attacks and must be guarded at all time. If everything is carefully planned and works smoothly than the flow of cash should be steady, allowing you to focus more on the military side.
Micromanagement will never become an issue in Majesty 2, as troops can't be individually controlled, but instead they are only motivated to take a certain action by pledging an alluring ransom. The system is easy to pick up and revolves around a couple of flags that can be places in both uncharted areas of the map and enemy territory, each with its own purpose. You can decide between attacking an enemy building, defend a friendly structure or explore a distant area, but one thing you should always have in mind is setting the appropriate bounty.
The AI is very competent and your heroes will rarely risk their lives for insignificant prizes and are even capable of deciding between similar missions, depending on difficulty and bounty. Furthermore, troops trained in different guilds may have resentments against each other, such as elves and dwarfs which will never fight alongside. Beside choosing between these sides, one should be willing to spend a few moments grouping similar heroes into parties to facilitate progress, by using their abilities in the best way.
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