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Tuesday, September 29, 2009
 
More About Hybrid Classes In Din's Curse
6:00 AM | Cord Kruse | Comment on this story

A new blog post from Soldak Entertainment's Steven Peeler reveals some more information about hybrid character classes for the company's recently announced action RPG, Din's Curse. The post offers more information about how the new class system functions.

Let's take the warrior class as an example. In Depths of Peril, the warrior uses rage as his power source and gets lots of damage, attack, and health from attributes. In Din's Curse, the warrior class is split into the weaponmaster, gladiator, and defender specialties.

The weaponmaster, receives extra attack per dexterity, extra damage per strength, and gains mana on each successful hit.

The gladiator, receives extra attack per dexterity, extra damage per strength, extra health per vitality, and gains mana when hit.

The defender, receives extra damage per strength, extra health per vitality, and gains mana when he or she blocks or parries a blow.

Basically, in Din's Curse the warrior still uses rage and has high damage, attack, and health from attributes except this time it is split across the 3 specialties. When playing a hybrid with part warrior, you will work with part rage and whatever the other specialty has. You will also get some of the warrior attribute bonuses. Which bonuses and mana generation you get depends on which of the 3 specialties you choose. If health is your main concern, then the gladiator or defender are you best choices. If pure damage is what you want, then the weaponmaster or gladiator is the best.
Head over to the link below to read more.

Soldak Forums: Hybrid Class System 2
Soldak Entertainment
Din's Curse
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