Basilisk Games' Thomas Riegsecker Discusses Eschalon Book II
6:00 AM | Cord Kruse | Comment on this story
Linux Gaming News has released a new interview with Basilisk Games' Thomas Riegsecker about the upcoming Eschalon: Book II, the second title in the company's "old school" fantasy RPG series. The interview covers several topics related to the game including changes to combat mechanics, new enemies players will encounter, and the importance of fan input in crafting the game.
7. Playing as a fighter in “Book 1″ was very boring as you only had one attack. On the other hand playing as offensive mage was very easy with all the powerful spells you had. What things have you changed and added in Book 2 regarding combat, spells and balance?Visit the site below to read the full Q&A.
Linux Gaming News: Eschalon Book II Q&A
Game balancing is one part mathematics, one part talent, and one part luck. It turns out that Book I was very easy for seasoned RPG veterans, especially those who took advantage of a few minor exploits that made it through beta. The first step in balancing Book 2 was to patch up as many exploits as possible, so that everyone plays on the same level. Second, we are employing a more diverse group of beta-testers this time to get feedback not only from the casual RPGer but also the hardcore, so hopefully we can tune it to that sweet spot that both kinds of players find challenging but not impossible.
Spells are getting revamped for more variation- we’ll have new spells that aid or assist the player, and a wider selection of combative spells for different battle scenarios. Combat itself takes on a new level of strategy, if for no other reason than it will be more challenging. Enemies have been given new AI functions and abilities, and players will find themselves in situations dealing with multiple foes in varied environments. Rare is it that players can rely solely on toe-to-toe brawling to win big fights in Book II- strategy will involve how best to utilize skills, environmental advantages, spells and aids to win battles.
9. What kind of new enemies will there be at Book2 ? will there be some kind of Bosses or Dragons ?
We are are putting mostly new creatures in Book 2, with only a few returning enemies to support the story. Some will be similar, such as Black Mold- a slightly tougher version of Fungal Slimes from Book 1. There will be a few boss types creatures (no Dragons in Book 2…) and they will be larger and more diabolical than any boss we had in Book 1. We are giving enemies in Book 2 more intelligence and additional special abilities.
10. In Basilisk Games forums some people made many good suggestions regarding Book2 , you listen to them and try to implant those ideas in Book2, you also made several threads in which you asked people how they prefer things to be implanted – I really love the openness of the indies …
What ideas have you borrowed from the community in favor of Book2?
We got 95% of all our Book 2 ideas from the fans. They are our life blood and we will always try to give them what they ask for but we must balance this with a focus on our overall philosophy, and that is to design old-school RPGs. Some fans have requested support for online or MMO-style play, other people want us to gut the combat system and move to a strict action-point system. While these are all good suggestions, we must adhere to the fundamentals that made Eschalon popular in the first place. We will be moving on to new ideas after we wrap up the Eschalon trilogy, and that is when we can experiment with other modes of game play. Eschalon will always represent classic, old-school role-playing.
Some of the best ideas from our fans that have been included in Book 2 are the flexible rules system, the in-game challenges, the increase in game detail and resolution, new spells and skills, just to name a few.
Eschalon: Book II
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