Zuma's Revenge! Reviewed
6:00 AM | Cord Kruse | 1 comment
The Hachiko has published a new review of PopCap Games' recently released Zuma's Revenge! In Zuma players take the role of a fearless ball-shooting frog, exploring ancient temples and ruins. By firing colored spheres into an advancing chain of balls to make matches of three or more, the frog blasts his way through a series of arcade challenges. The sequel brings players to an all-new setting, the Polynesian paradise of Zhaka Mu.
What I find myself enjoying most about Zuma's Revenge is how PopCap took the original formula, managed to expand upon it, and yet have the game still retain the feel of the original game. When PopCap adds a new mechanic, it doesn't feel like a complete revolution, but rather the next likely step in the evolution of the series. For instance, in the original game your frog was basically stuck in the center of the board the whole game, but here movement is switched up. Your frog will still spend a good amount of time right in the middle of a board, but now he'll also be stuck in farther corners, making long shots more difficult. The frog is also given actually movement, as certain levels allow you to slide the frog on a horizontal or vertical line, while others make you flip between two lilypads in order to get the best shot possible at a grouping of balls. The new movement levels aren't just a nice break from the standard stationary ones, but are a unique entity and offer up a new challenge that makes you think in subtly different ways.Visit the site below to read the full review.
The Hachiko: Zuma's Revenge! Review
Another excellent addition to the series is the idea of boss battles, which are incorporated into the game in a remarkable way that still uses the basic formula of the game. The idea is that you deal damage to bosses by spitting balls at them or causing environmental reactions based on objects along the ball line. A few enemies are as easy as making a gap big enough to spit a ball through enough times to destroy an enemy, but others require more thinking, such as first using an explosion to eliminate part of a boss' shield, and then trying to fire a shot between the gap in the forcefield. The boss battles are really clever and each one is refreshing and a welcomed enhanced challenge.
While the bulk of the game is the Adventure Mode, there is a lot more for players to partake in once that is finished. First up you'll find the Challenge Mode, which features 70 different challenges for you to tackle. You've also got the Iron Frog, which is a gauntlet of challenges you must complete consecutively or else fail. Finally there is the Heroic Frog Mode, which takes the same levels from the Adventure Mode and tweaks them so they're harder than they were before.
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