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Friday, January 5, 2001

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Q3Team Arena FAQ
9:28 AM | Michael Eilers | Comment on this story

id Software has released an informal (you'll see what we mean) FAQ for their just-released expansion pack known as Quake 3: Team Arena. While many of the issues they address with this list of questions are PC-only (such as Direct3D issues) there are indeed some questions that may be pertinent to Mac users, such as CD Key issues. The FAQ is extensive, and answers many a gamer's "WTF??".

Here's an excerpt:

Q: "When I run Team Arena, I sometimes see missing graphics and textures disappearing. What is going on?"

A: Shader parsing in 1.27 is much more strict than in past versions of Quake3, we no longer accept invalid keywords and we require matching braces etc. This means if you have a pak file from a model or a mod or a map that contains a missing ending brace on a shader def, the remaining shaders in that pak will NOT be visible to the game. This change was made as it significantly improved level load times.

If you are missing shaders or textures you need to remove NON-id content pak files ) until the problem goes away or do a clean install from CD an then add-in your community content until the problem shows up. That is the quickest way to isolate where the problem is coming from.


Q: "I have a system with more than 64MB of RAM, is there anything I can do to make the game take advantage of that?"

A: com_soundmegs and com_zonemegs can be adjusted to provide better performance on systems with more than 64mb of memory. The default configuration is set to allow the game to run on a 64 MB system.

On a 128 MB system we would run with the following:

com_hunkMegs - 64

com_soundMegs - 16

com_zoneMegs - 24

A dedicated server will not benefit from com_soundMegs and it can be set to something like 8.

Be sure and check the FAQ to see if any of your questions about this expansion are answered.

Quake 3 Team Arena FAQ
id Software
Quake III Team Arena
Buy Quake III Team Arena

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