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Friday, September 11, 2009
 

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Hybrid Characters Classes In Soldak's New Dungeon Crawler
6:00 AM | Cord Kruse | Comment on this story

A new blog post from Soldak Entertainment's Steven Peeler reveals some information about hybrid character classes for the company's upcoming new "real time dungeon crawl" game. The post offers examples of how the game's main classes and specialty classes will combine to offer over 100 different possible class combinations.

Change is becoming a common theme, and now it's time for the class system. In our upcoming dungeon crawl, we will have 6 main, fully fledged classes with 3 specialties, each offering 10 skills for a total of 30 unique skills for every class. So far this is similar to how our first game, Depths of Peril, worked. The major difference is that instead of picking a full class, you can choose a hybrid class!

The advantage and disadvantage of hybrid classes are one and the same- you choose any 2 specialties you want from the 6 main classes. You have a lot of freedom to choose any combination, however, you end up with less skills than a full class has (20 instead of 30). It's the penalty of pursuing two completely different specialties at the same time.

Each specialty has 10 unique skills and/or spells, and also has a number of basic armor and weapon skills (these don't count against the 10 skills). So picking your specialties is a decision about what armor, weapons, and skills you want to be able to use.
Read the full post at the page linked below.

Soldak Forums: Hybrid Class System
Soldak Entertainment


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