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Archives  News  Avernum 6: August Update  


Friday, September 4, 2009
 

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Avernum 6: August Update
6:00 AM | Cord Kruse | Comment on this story

A recent post on the official forums for Spiderweb Software offered a few more details about Avernum 6. The final installment in the long running Avernum/Exile fantasy RPG series will bring the games to an apocalyptic ending, wrapping up storylines for the land and its popular characters.

Jeff is buried under bug reports so I'll give a brief update. Those GIFTS and chitrachs are really starting to get into everything.

As Jeff mentioned earlier that you start in the Great Cave. This is probably the largest demo for Avernum since Avernum 3. You get the Castle, Almaria, Dharmon, Blosk, Gnass, Patrick's Tower and the forts that ring the Great Cave. Plenty to explore once you do a few minor quest so the let you out of the Castle Food Depot.

Depending upon party size and experience penalty/bonus you should finish the demo between level 11 and 16. Completing almost everything will make it higher and give lots of nice items.

Jeff changed the spell system to add some new buffing spells that affect the whole party as long as you are near the caster. A little more efficient than the old system, but I miss some spells. Potions and scrolls are more useful this time so be sure to get them.

Because of the Blight, food is really important so you spend lots of time finding it so you don't want to suffer from starvation effects. Get used to using the portal pylons to go back for more every game day. After a few trips you can collect your rations in 5 minutes.

Money is still tight since Jeff offers so many ways to spend it. At least a few of the better trainers appear early in the game.
Visit the page linked below to read the full update.

Spiderweb Forums: Avernum 6 August Update
Spiderweb Software
Avernum 6


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Archives  News  Avernum 6: August Update