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Friday, September 4, 2009
 

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Item System Details For Soldak's Upcoming Dungeon Crawler
6:00 AM | Cord Kruse | Comment on this story

A new blog post from Soldak Entertainment's Steven Peeler reveals some information about the item system planned for the company's upcoming new "real time dungeon crawl" game. The post offers examples of the new categories of items players might encounter such as elite, legendary, and cursed.

We are essentially starting with the Depths of Peril item system and building from there. Depths of Peril already has a pretty extensive system with items with many different rarities: normal, common, uncommon, rare, very rare, set, unique, and artifacts. This works pretty well, but I'm adding some things that I think will make it even more interesting: elite items, legendary items, cursed items, ego weapons, set item changes, and procs.
 
Legendary items are a new tier of items above artifacts. Essentially, they are the most powerful items in the game. The plan is that they will have the attributes that the same named artifact will have, plus one random attribute, adding a huge variety to the top tier of items. However, a legendary item could have something relatively worthless like extra light, be awesome with an extra 100% of damage, or even be cursed.

Ego weapons have some level of intelligence that recognizes enemies and/or friends. If you are fighting a monster the ego weapon considers an enemy, you'll get a large damage bonus (currently +200%). However if you are fighting someone it considers a friend, you'll get a large damage penalty (currently -50%). An ego weapon can have multiple enemy types and/or friend types.

Cursed items are going to make things interesting. No they are NOT like D&D cursed items that bind to you if you equip them. A cursed item has at least one negative attribute, like a strength penalty. I think the cursed items are going to be amusing in many cases and add a lot of variety. Is that cool rare sword with the curse better than your merely common magic sword?
Head over to the page below to read more.

Stephen Peeler's Blog: Dungeon Crawl Item System
Soldak Entertainment


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Archives  News  Item System Details For Soldak's Upcoming Dungeon Crawler