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Archives  News  Diablo III: D2 Cameos, Monk Class, Modding, No LAN Play  

Wednesday, September 2, 2009

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Diablo III: D2 Cameos, Monk Class, Modding, No LAN Play
6:00 AM | Cord Kruse | 2 comments

Joystiq has posted a new interview with Blizzard Entertainment's Leo Boyarsky and Kevin Martens about Diablo III, the upcoming return to the company's popular action RPG franchise. The topics discussed included the possibility of Diablo II locations and NPCs appearing in the new game, more details about the Monk class, the possibility of fan made mods, and confirmation that Diablo III will not offer players a LAN play option.

Okay, great. Well, going back a little bit, are we going to see anything from Diablo II, like any of the towns like Lut Gholein or Kurast or anything? Are we going back to those areas?
Leo: Kurast was pretty much destroyed and some of the history is that it was abandoned and everybody there moved to this place called Caldeum, which is now the center of pretty much the world, especially on that continent, which is kind of down the street from where Kurast was. You do start off in Tristram, New Tristram as it's also called. So technically that was in Diablo II. And there's going to be some NPCs and some other stuff that we're not quite talking about. There should be some surprises for you.

Kevin: There's a lot of nods to D2.

And the same goes for the enemies, like Mephisto, Baal, etc. I'm assuming we're going to at least see them or hear from them at some point.
Kevin: I think we're saying nothing about that.

Leo: Yes. We'll say that we've got an interesting story cooked up that will satisfy fans of the first two games and they'll understand a lot more about the lore and how it fits together with what was going on with all that.

Diablo has never officially supported modding although they haven't really banned it. Is there any thought towards modding going into this or even map editing? Have you guys thought about including a map editor?
Leo: We talked about it early on and we considered it but the way we put together our maps and the fact that it's random ... it's very artistic-centric. And, on top of that, the fact that it's so random it's like, would people just change the random number generator? You know what I mean? [laughs]
We don't hand-build our dungeons anyways, but the way we build our maps kind of makes that prohibitive. But we're always looking at what the end users might want so we did look at including a map editor and we just said that it's never been a big part of Diablo. So we didn't feel it was necessary.

Kevin: We're certainly not opposed to modding it.

Leo: Yeah, we're not going to put in things that, "Oh my God, you can never mod this!" If somebody comes along and makes this great editor and makes this great mod...

Kevin: At this point, we're knee-deep in just making the game. That's sort of at the periphery of our discussions at this point.

The LAN was never that big of a part of the old Diablo but you could play Diablo on LAN, couldn't you?
Leo: Yes.

And I'm guessing that won't be the case anymore with the new Battle.Net?
Leo: That's right.

Joystiq: Diablo III Q&A
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Archives  News  Diablo III: D2 Cameos, Monk Class, Modding, No LAN Play