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Archives  News  World Of Warcraft: Cataclysm Previewed  


Monday, August 31, 2009
 

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World Of Warcraft: Cataclysm Previewed
6:00 AM | Cord Kruse | 1 comment

Atomic Gamer has posted a new preview of upcoming features in World of Warcraft: Cataclysm, the next expansion pack for Blizzard Entertainment's MMO. The expansion will allow players to adventure as two new playable races, bring their characters to level 85, take on challenging quests and dungeons in all-new zones, and experience dramatic changes to familiar aspects of the game in the wake of a world-shattering disaster.

I can say without out a doubt that the developers are really putting their phasing technology to good use. This is the system that lets Blizzard show you a completely different "time" in the area you're standing in, allowing the world to change based on your actions - and those changes are permanent for your character. So while your buddy who's starting out as a Worgen will see a lush, peaceful version of their kingdom of Gilneas, you, having started a few minutes earlier, will be in a later phase of that zone where an invading army has landed on nearby ships and the whole area is being overrun. Until your friend catches up with you, you won't be able to work with him on quests in that area, but once he does, you'll have a blast together. The phasing system is a fantastic way for Blizzard to simulate this idea of allowing each player to "change the world" in their own way, and I'd love to see almost every area in Cataclysm use it to one extent or another.

As far as talents go, Blizzard's not going to be extending the talent tree past 51 points, and instead will be redoing the talents entirely and giving players more points so they can get further into each tree. They've got a new advancement system that'll tag onto the Glyphs - it's called Paths, and it's based on the titans that created Azeroth. Many of the path-based bonuses shown were just examples, but they will be general increases rather than being tightly class-based and often help people in your party or raid as well as your own performance.

Blizzard's also committed to giving high-level players more to do right from the start. For raiding guilds, Lich King felt particularly unfinished when it was released as it only had one major raid dungeon - a recycled one that felt old and archaic, even for players that had never stepped foot in it before - and a couple of separate raid bosses. Serious raiders had all of these encounters pretty much cleaned out within weeks, then spent several months waiting for Blizzard to catch up. With Cataclysm, Blizzard is committed to giving players much more right from the start, with multiple new raid zones ready upon release along with plenty of dungeons.
Visit the page below to read more.

Atomic Gamer: WoW Cataclysm Preview
Blizzard Entertainment
World Of Warcraft: Cataclysm


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Archives  News  World Of Warcraft: Cataclysm Previewed