City Of Heroes Reviewed
6:00 AM | Cord Kruse | Comment on this story
Mac|Life has posted a new review of City of Heroes: Mac Special Edition, NCsoft's super hero themed MMO. The game gives players the chance to create the hero or villain of their comic book dreams and venture out to find allies and battle power wielding enemies. Mac|Life gave the game a score of 4 out of 5.
From the review:
Even during the uncertain first few hours of working with a character, City of Heroes is inviting for new players. A good interface makes inventory management easy, and it’s fun to join a pickup group, take out a lair full of assorted bad guys, and walk away with additional experience points, new powers with every level gained, and some extra cash to go shopping with later.Read more at the page listed below.
Mac|Life: City Of Heroes Review
Even though City of Heroes is fun, friendly, and does a good job of avoiding the “grind” of many MMORPG titles (where a player can’t find a team and has to fight a repetitive slew of enemies solo to level up), there’s some room for improvement. Minor bugs affect character motion. There’s no in-game voice chat, so you’ll have to use Skype or iChat for team communication. And previous-generation MacBook owners will be disappointed to find that the game doesn’t support the Intel GMA950 chipset.
The Architect Edition expansion, included in the Mac version of City of Heroes, lets players create their own missions, as well as play and rate missions that other users have created. Oddly enough, this works. Players can enter the Architect Entertainment buildings located throughout the game and browse available missions. Choose one, and the game adjusts the mission’s difficulty for your level.
To create your own mission, enter an Architect Entertainment location and go to a console. There you’ll choose a map, enemies to place throughout the level, and an end goal, such as defeating a boss or rescuing hostages. You can custom-build characters, and fill in the relevant lines of text to tell a story. After testing the mission to make sure everything works as expected, you can publish it to the server.
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