id Developers Discuss Rage
6:00 AM | Cord Kruse | Comment on this story
Big Download has published a new interview with id Software's art director Stephan Martiniere, lead designer Matt Hooper, producer Jason Kim and creative director Tim Willits. In the interview the game designers discussed Rage, the company's upcoming racing and shooting title set in a post-apocalyptic future.
Another part of Rage's design that hasn't been done in an id game before is a sense of exploration. Sure there have been hidden levels and areas in previous id games but they were designed mostly as Easter Eggs. Hooper said that players "can explore if they want to" and that they could find areas that are "really cool and totally different" from the main areas and storyline.Head over to the page linked below to read the full interview.
Big Download: Rage Interview
Another aspect of Rage is the various human characters that people talk to in the game's wasteland. Hooper said that they wanted to make chatting with the various NPCs to be easy and not be a burden. "You don't want to click through dialog" he told us. Also, don't expect to see the same person saying the same thing over and over again in the game. Hooper told us, "Every character is unique."
While creating an online community for Rage is actually easy for the consoles since they have their own proprietary systems (Xbox Live for the Xbox 360 and Playstation Network for the PS3) Willits told us, "The challenge will come with community features on the PC." However creating a game designed to be run on multiple platforms also means that they are looking at making the game's interface and controller set up work for both PCs and consoles. Willits said he doesn't feel making a game for a console means "dumbing it down" for the PC gamer, saying, "The fewer the buttons and the more intuitive you can make interface, the more fun for everyone."
Rage is indeed coming to the Mac as well as the PC and consoles and Willits said they will also serve the Apple gamer well, saying, "We are more of a Mac house than people realize. My only machine at work is a Mac." Other id team members use Macs at work and at home and certainly Carmack has demoed id games and id game engines, including Rage, at various Apple press events.
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