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Monday, August 10, 2009
 

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DEFCON Reviewed
6:00 AM | Cord Kruse | 2 comments

PC Cohort has posted a review of the PC version of DEFCON, Introversion Software and Ambrosia Software's RTS that allows players to dabble in the world destroying fun of global thermonuclear war. PCG gave the game a score of 8 out of 10.

From the review:

Defcon performs quite well as far as “good” things are concerned. The game is, quite simply, very fun.
As if that wasn’t enough, it is also relatively balanced, looks quite nice, and has sounds effects that really add a lot to the game’s atmosphere.
Fun is a largely subjective term – to some, “fun” doesn’t usually involve killing millions of virtual people in video games. However in this author’s opinion, the mere concept of a nuclear holocaust and the extinction of the human race is “fun” – throw in a balanced game, and you have “very fun”.
Balance, as I said, seems to help the game quite a bit. Every unit and strategy has a counter, and proper utilization of units and strategy counts for much in Defcon. While the balancing is largely made simply because the unit count is relatively small, this does not negate the solid balance that has been achieved.
Defcon looks nice – it’s not quite an Unreal engine game, but Defcon’s graphics serve an old and very pressing need: the need to convey information and make the game appealing. In this vein, Defcon performs admirably.
The sounds also add much to the game. The simple ambient music, explosions, and simply chattering and bleeps of the game’s interface remind me very much of “the big board” in Dr. Strangelove.
All told – the sound and the graphics – give the game a very distinct and unforgettable look.
Check out the full review at the page linked below.

PC Cohort: DEFCON Review
Ambrosia Software
DEFCON


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