The Sims 3 Reviewed
6:00 AM | Cord Kruse | Comment on this story
The Armchair Empire has posted a new review of The Sims 3, the latest game in the popular series. The title adds customizable personalities, goal oriented gameplay, movie creation and editing, and an online community to the familiar lifesim formula. Armchair Empire gave the game a score of 9.5 out of 10.
From the review:
EA encourages and entices Sims gamers to register on www.TheSims3.com, the official site for all things The Sims 3, by giving registrants 1,000 SimPoints for buying items (outfits, furniture, home décor) for their Sims and also a new town to download for free, Riverview. Sustaining a portal that can be very profitable via microtransactions with gamers buying a lot of Sims items, and maybe even future expansions, seems to be a big goal of EA. There is other social networking through the site, too, as gamers will have the ability to blog and even edit their Sims 3 movies, from the story to the music, and upload the final “director’s cut.”Check out the link below to read more.
The Armchair Empire: The Sims 3 Review
That social interaction transfers to the Sims, too. Along with possessingmore complex personalities, the Sims are now more social also, wanting to interact with each other more than ever. There’s seemingly more opportunities to discuss more topics of interest to a particular Sim, giving gamers ample opportunity to befriend (or romantically woo) more Sims and easier develop a larger number of personal relationships in-game.
Another huge augmentation is the new openness of the Sims world, transforming it into a true sandbox realm. In the previous Sims titles, gamers had to wait to load a new area just walking out the front door and going anywhere 50 feet from your Sims front door. Wanted to go on a shopping excursion? Had to wait to load the shopping area. Going out for a night on the town at the disco? Had to wait for the town to load.
Every time, gamers had to wait for the loading of whatever place they wanted to go. That’s been replaced with sandbox freedom. Now, moving about is as simple as strolling down the neighborhood block or zooming out on the map and clicking the desired destination. Gamers’ Sims are then whisked away by the quickest means possible to get there. The effect is a much more open reality than before.
The Sims 3
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