World of Warcraft: Patch 3.2 Information Round-Up
6:00 AM | Cord Kruse | Comment on this story
Blizzard Entertainment recently posted an informational update on its World of Warcraft website. The post details all the information currently available about the upcoming version 3.2 update for the game including info on Crusaders' Coliseum, Isle of Conquest, Argent Tournament updates, future Battlegrounds, new cat and bear druid forms, developer Q&As, emblem system changes, mount system revisions, epic gems, a new Shaman totem bar, and the latest patch notes.
From Isle of Conquest and Crusaders' Coliseum Q&A:
Q: For clarification purposes, what are the official names for each of the new dungeons coming in patch 3.2, Call of the Crusade, and what is the style and format of each dungeon?Head over to the pages linked below to read more.
WoW: Patch 3.2 Information
Development Team: Right, so the Crusaders’ Coliseum is the name given to all different versions of the dungeon. Trial of the Champion is the name of the 5-player dungeon, both for normal and Heroic difficulties. Trial of the Crusader is the name of the 10- and 25-player normal raid dungeon, and Trial of the Grand Crusader is what we are calling the 10- and 25-player Heroic version.
For those familiar with the Ring of Blood and Amphitheatre of Anguish, the format and layout of each Crusaders’ Coliseum dungeon are similar in feel. Each vile creature or group of creatures will be introduced one at a time in a gladiator-style format. Players must best each encounter before beginning the next one. Of course, there are a few twists along the way to give a bit more of an epic feel.
Q: Given that average match lengths continue to fluctuate on the test realms as adjustments are made to specific mechanics, what do you feel would be a satisfactory length for the average Isle of Conquest battle and why?
Development Team: We’d like the average match to last around 20 minutes, with the occasional 30-minute match depending on the level of skill of the competing teams. This is roughly the length of time we’d like all of our Battleground matches to last. We want to provide players with an epic feel without making it feel as though they’re getting stuck in a never-ending match like the Alterac Valley days of old. We recognize that some players like very drawn-out battles and even miss the old Alterac Valley days, but a lot of players want the fun from Battlegrounds to come from competing in several different battle types over the course of a play session rather than feeling stuck in one match that continues to drag out with little reward for the extra time invested.
Community Team: Players active on the test realms report that, due to the relatively short length of the overall battle and losses rarely being due to reinforcement depletion, the Cobalt Mine and Oil Derrick are not highly sought after
WoW: Crusader's Coliseum, Isle of Conquest Q&A
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