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Friday, July 31, 2009
 

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City Of Heroes Developers Discuss Power Customization
6:00 AM | Cord Kruse | Comment on this story

Ten Ton Hammer recently posted a new interview with NCSoft's Matt Miller and Joe Morrissey about their future plans for the comic book themed MMO, City of Heroes. The discussion covered a variety of topics related to the game including power customization in the Issue 16: Power Spectrum update and plans for the Going Rogue expansion.

Ten Ton Hammer: What can you tell our readers about Issue 16: Power Spectrum?
Matt Miller: Y'know, we took a look at everything - and it was all great - but the original way we did the editor didn't quite work with customizing powers, going back to the custom, switching to different parts, etc. We needed a less linear way to do it, so we built this functionality at the top of the editor where you can jump around to any place in the customization process.

Customizing the powers is pretty simple. You can select from two different primary colors, and on top of that you can select a variety of different options for the theme of power you want to see. For each power you can choose from three different styles to choose from: the default, bright, and dark. The way the powers are set up is through additive or subtractive color palletes. So if you select bright, all of your color options are going to be bright and if you select dark, they'll all be dark.

At level one, you'll be able to see every single power in your particular power set and can customize those powers at level one during character creation. This way you get a bit of a preview of what your higher end powers are going to look like. For example, you might get Power Push at level 25, and think, "Wow...that doesn't look very good." So once you get to that level you could either not take the power or you could pick a different power set to play with. Now you can do that without having to level up to 25 and finding out that you don't really like the latest power.

Ten Ton Hammer: What about animations?
Matt: That's something else that we did in this Issue... we've customized the animations for certain power sets, most specifically martial arts. The players that used martial arts felt that most of the power set just involved kicking and there wasn't enough punching. So now we've changed it so that the different powers in the set can use a secondary animation instead of their primary version.
Read the full Q&A at the page linked below.

Ten Ton Hammer: City Of Heroes Dev Q&A
NCsoft
TransGaming
City of Heroes
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Archives  News  City Of Heroes Developers Discuss Power Customization