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Thursday, June 29, 2000
Elite Force Info
10:41 AM | Andy Largent | Comment on this story

Raven Software's upcoming Star Trek game is generating a lot of hype around the web, even from those who might not normally be so trekkie-inclined... Voyager: Elite Force is based on the Quake 3 engine, one of the reasons people are impressed with it so far.

Our Gamecenter Alliance afilliate Stomped is currently celebrating an Elite Force week, featuring a number of interviews with members of the Raven team. Today is the third of four interviews, this time with programmer James Monroe. Here's a clip:

Stomped: How easy or hard has it been working with the Quake 3 Arena engine for Elite Force?

Monroe: It has been mixed. In some respects it is very easy working with Quake3 since we all have so much experience with the quake engines. However, this time around we had to add back in all the single player elements we needed to develop our storyline. The Quake3 engine had all the advancements in 3D acceleration and networking, but lacked simple features like level load and save. Other problems were quake's AI and navigation. It was fine for bots running around in deathmatch, but we needed much more precise control over where our NPCs went and what route they took. So we added our own waypoint navigation system. Overall, it has been a very good experience, and I'm glad to have the opportunity to use the latest cutting-edge engine.

Check out the rest of the chat for more on their modifications to the engine.

PC IGN has also posted the next in their series of Hazard Team bios. These are interesting tidbits about characters in the game. This week's update covers two of the female team members, and amazingly Seven of Nine isn't mentioned.

Lastly, has obtained two new screenshots of the game. Rather than in-game action, they show the menu screens, which remarkably look like your standard Star Trek computer interface. Here's a clip explaining some details:

The main multiplayer menu has information about the weapons in the game. Each weapon has a rotating graphic and a description to go along with it. From here you can choose to start a solo match against bots or a multi match over the Internet. You can configure your player and control settings, choosing from over 50 unique characters. There are menus for demo and mod support as well as the quit menu that you'll never use.
Voyager: Elite Force should be out later this year. A Mac version has been promised by Raven, though they haven't finalized contracts with a Mac publisher yet. We'll let you know when more information is available.

PC IGN Hazard Team Bios
Stomped Elite Force Interview

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Mac Games News for Wednesday, June 28, 2000

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