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Thursday, June 29, 2000
 
Elite Force Info
10:41 AM | Andy Largent | Comment on this story

Raven Software's upcoming Star Trek game is generating a lot of hype around the web, even from those who might not normally be so trekkie-inclined... Voyager: Elite Force is based on the Quake 3 engine, one of the reasons people are impressed with it so far.


Our Gamecenter Alliance afilliate Stomped is currently celebrating an Elite Force week, featuring a number of interviews with members of the Raven team. Today is the third of four interviews, this time with programmer James Monroe. Here's a clip:

Stomped: How easy or hard has it been working with the Quake 3 Arena engine for Elite Force?



Monroe: It has been mixed. In some respects it is very easy working with Quake3 since we all have so much experience with the quake engines. However, this time around we had to add back in all the single player elements we needed to develop our storyline. The Quake3 engine had all the advancements in 3D acceleration and networking, but lacked simple features like level load and save. Other problems were quake's AI and navigation. It was fine for bots running around in deathmatch, but we needed much more precise control over where our NPCs went and what route they took. So we added our own waypoint navigation system. Overall, it has been a very good experience, and I'm glad to have the opportunity to use the latest cutting-edge engine.


Check out the rest of the chat for more on their modifications to the engine.


PC IGN has also posted the next in their series of Hazard Team bios. These are interesting tidbits about characters in the game. This week's update covers two of the female team members, and amazingly Seven of Nine isn't mentioned.


Lastly, VoyagerEliteForce.com has obtained two new screenshots of the game. Rather than in-game action, they show the menu screens, which remarkably look like your standard Star Trek computer interface. Here's a clip explaining some details:

The main multiplayer menu has information about the weapons in the game. Each weapon has a rotating graphic and a description to go along with it. From here you can choose to start a solo match against bots or a multi match over the Internet. You can configure your player and control settings, choosing from over 50 unique characters. There are menus for demo and mod support as well as the quit menu that you'll never use.
Voyager: Elite Force should be out later this year. A Mac version has been promised by Raven, though they haven't finalized contracts with a Mac publisher yet. We'll let you know when more information is available.

PC IGN Hazard Team Bios
VoyagerEliteForce.com
Stomped Elite Force Interview


Other Mac Games News for Thursday, June 29, 2000

MGF Hosts the Tomb Raider IV Demo!5:45 PM
NVIDIA GeForce 2 MX In-Depth5:18 PM
Rune Quake 3 Arena Mod1:32 PM
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CodeBook 4.0 Nears Release1:14 PM
Q&A on Tribes 21:06 PM
Shadowbane Movie Released11:26 AM
Q3A Easter Eggs11:01 AM
GoD's Lineup for MWNY10:55 AM
• Elite Force Info10:41 AM
3dfx Q&A10:35 AM
New Oni Previews10:21 AM
Mac Deus Ex Status10:18 AM
NVIDIA and the Mac: The Real Scoop10:13 AM
Red Faction Shots10:06 AM
New Bungie RTS In Development?10:01 AM
 
View all of the Mac games news for Thursday, June 29, 2000 on one page

Mac Games News for Wednesday, June 28, 2000

Dark Sector FAQ Posted5:35 PM
Terminus Demo Fixed, Feedback Sought5:10 PM
Bungie Store to Close, Reopen2:10 PM
Marathon: Resurrection Returns1:55 PM
Heavy Metal F.A.K.K. 2 Preview12:54 PM
New 4x4 Evo Images12:21 PM
Diablo II Ships for PC12:15 PM
Follow up - Tread 3D for Mac11:46 AM
B&W Interview11:23 AM
3DRealms Chat Confirms Mac DNF11:07 AM
Marathon Arena Moves, Updates10:02 AM
Diabloholics Unite!9:50 AM
Elite Force Artist Interview9:38 AM
Halo Concept Art at Marathon's Story9:28 AM
 
View all of the Mac games news for Wednesday, June 28, 2000 on one page


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