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Wednesday, July 22, 2009
 

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StarCraft II: Dustin Browder On Zerg Tech, Game Balance
6:00 AM | Cord Kruse | 1 comment

IGN has posted another new StarCraft II: Wings of Liberty interview with Blizzard Entertainment's Dustin Browder. The lead game designer discussed his team's efforts to balance gameplay, SC II's differences from the original, and the evolving nature of the Zerg tech tree. StarCraft 2 will pick up a few years after the end of Broodwar and will follow the story of the Terrans.

Dustin Browder on… StarCraft II as a whole new game
"We're basically starting over. We get this on the team every now and then, when [someone says] 'the Siege Tank, what was it in SC1?' and the answer is 'who cares'. It doesn't even matter things have changed so much. Even if you take out all the units we've changed, which is huge, even if you focus on the fact that I can select as many units as I want, and they clump nicely together – that changes everything. Do you know what a Psi Storm does to that army? Do you know what it would have done in SC1? Half that, but these guys they all hug together in perfect formation and they go into battle. And one Psi Storm just obliterates them, right, so everything has changed, and the balance problems are exciting and varied…"

Dustin Browder on… making it balanced, but not too balanced
"Rob [Pardo] has advised me on this and he's really quite right… he says 'don't go in too tight'. Don't make it so perfect that you don't want to change anything. Go in with a few things that are like 'Hmm… I don't know, we'll see what they think', because maybe they'll love it and be like 'I thought that was going to be terrible but it was really cool' or maybe they just really really hate it… so be a little bit relaxed on it, let it kind of happen."
Visit the site listed below for the full Q&A.

IGN: StarCraft 2 Insights
Blizzard Entertainment
StarCraft II: Wings Of Liberty
Buy StarCraft II: Wings Of Liberty


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Archives  News  StarCraft II: Dustin Browder On Zerg Tech, Game Balance