Kivi's Underworld Reviewed
6:00 AM | Cord Kruse | Comment on this story
Twenty Sided has posted a new review of Soldak Entertainment's casual action RPG, Kivi's Underworld. Set in the same world as Depths of Peril, Kivi's Underworld allows players to adventure as one of 20 unlockable character classes against a variety of dangerous foes.
From the review:
The greatest weakness of the game is that expectations work against it. I looked at the game and expected “Diablo” style play, and was then frustrated by the lack of character development, inventory, or complex spells. But that’s not what this game is trying to be. It just looks like one of those. It’s a short lunchtime diversion. A quick round of scoring points and bashing stuff up for fun. It’s closer to Swarm than to Fantasy-Themed Isometric Hack-n-Slash III. In keeping with this “quick round” mentality, the game starts almost instantly and is basically free of any sort of loading-screen nonsense.Check out the rest of the article at the site below.
Twenty Sided: Kivi's Underworld Review
As a fan of “spreadsheet” RPG’s, I do find myself looking at Kivi and wishing there was more to do. Based on comments I’ve seen in the past, I know this game is precisely what some people are looking for. I’m worried they’ll skip it because it looks like games they don’t enjoy. If you hate the flow-breaking Diablo flea market, iterative character development that has you throw out early characters, and managing an array of complex hotkeys, then Kivi is crafted with your tastes in mind.
When I review a game I usually have a laundry list of things I would have changed or done differently. I really enjoy this part of the review for indie games, because in most cases I know there’s a good chance the designer will read the review and will likely get some sort of benefit from it, even if they disagree with my conclusions. But I don’t know that I can do that here. Nearly every suggestion I could make would drag the game away from its intent. There are layers of strategy and depth and complexity that could be added, but none of them would fit within the scope offered by Kivi’s Underworld. Most of them would center around making the game more complicated, because that is what scratches my particular itch. (Besides, Steven Peeler did solicit suggestions for his next game, and I had my say there.)
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