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Tuesday, July 14, 2009
 

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Diablo III: Item Drops, Fun With Physics, Wizard Skills
6:00 AM | Cord Kruse | Comment on this story

In new posts on the Diablo III forums community manager Bashiok has revealed new information about the game. This time the discussion covered topics such as item drops, in-game physics, and Wizard skills. Diablo III is Blizzard Entertainment's long awaited return to the popular action RPG franchise.

On item drops:
Yeah, drops for everything, bosses, normal enemies, chests, etc. all drop items per player. If you see an item drop, it's for you. If you pick up an item and don't want it, when you drop it then everyone else can see it.

There are some questions the drop system raises of course about griefing or contribution, but those are really issues that are best and maybe even easier addressed when a more complete view of a final game comes into focus.

On the effect of in-game physics:
Haha, one of the many happy coincidences afforded by physics. The siege breaker's claw attack happened to hit the female witch doctors corpse, which sent it flying.

Another of my favorites is from the interior part, when the barbarian leaps across the chasm created by the falling rocks, he smacks some zombies and the last one flies a few feet and lands upside down straddling the side railing in a very awkward pose.

Physics adds a lot of "OH CRAP! That was awesome!" moments.

On wizard skills:
The wizard is a young and very arrogant student. Rightfully so in some ways as she is extremely gifted. She knows she's better than all of her classmates at mage-school, and even some of the teachers. Something as simple as elemental magic would probably be something the wizard considers beneath her. She focuses on high magics, arcane magic, the control of space and time, and while she does like to focus on weather based magics - she tends to put a slight arcane or unnatural spin on them.

If she were to use fire, she wouldn't do it in such a pedestrian way as to literally conjure it herself. She'd want to make it a bit more challenging.

Fire is a physical element that the Witch Doctor uses a fair amount of though. His kit is a mixture of physical magic and the supernatural, which obviously fits very well with his name. We want each class to feel unique, and a separation of visual style is important to basic gameplay, so there's some intentional guidelines as to how much skill types and styles should overlap between the classes.
Check out the latest at the GameBanshee page below.

GameBanshee: Bashiok Diablo III Comments
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Archives  News  Diablo III: Item Drops, Fun With Physics, Wizard Skills