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Archives  News  Vendetta Online: Station Bars, Dynamic Warfare, Economy  


Monday, July 13, 2009
 

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Vendetta Online: Station Bars, Dynamic Warfare, Economy
6:00 AM | Cord Kruse | Comment on this story

Guild Software has posted an update on the news blog for its massively-multiplayer online space strategy game, Vendetta Online. Upcoming changes discussed in the entry include expanded options for station bars, additions to dynamic warfare, and upcoming modifications to the game's economy.

Our stations have had "Bars" for ages. Like many things in our game, they were intended to fulfill a specific purpose which was never fully realized (due to resources, or whatever). They've amounted to a private chat channel for the last several years, and beyond the occasional role-playing group, have not served much of a purpose.

This past week, Michael has been wiring up the Bar to work with Kourier-driven NPCs, so one can communicate with them via chat text. It has always been our intention to expand on the utilization of our NPCs, and broaden the level of activity in the galaxy. Persistent NPCs that move to and fro, less-persistent captains of convoys who might be befriended and relay interesting information they have seen (such as keeping an eye out for a particular character, or a special deal). Passengers and refugees in need of transport (some of which who may wish to "avoid governmental entanglements", or who are being hunted by another group or individual). Dark and seedy individuals with offers of under-the-table dealings and espionage. Rumors of treasure and ghost-ship derelicts, special time-dependent NPCs, and when and where they're rumored to appear.

The above cases can really be seen as another mechanism for mission interfaces, in this case being different missions that can be received from NPCs. The Bar will not be the only method by which this can occur (some will recall our Marshal interface for bounty hunters), but it will be one method.

Aside from this, bars may eventually offer other things, like gambling, virtual alcohol, and perhaps the occasional shootout (depending on the region). In any case, it's a long-planned area of the game that has lain fallow since release, and as finally receiving a little attention. We've made a lot of progress with the power of the Kourier system to which it will be attached, so hopefully this relatively small amount of development time will open up another window of gameplay opportunities.
Head over to the link below to read more.

Vendetta Online News
Guild Software
Strategy First
Vendetta Online


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Archives  News  Vendetta Online: Station Bars, Dynamic Warfare, Economy