Dustin Browder Discusses Starcraft II: Wings Of Liberty
6:00 AM | Cord Kruse | Comment on this story
Shacknews has posted a new Starcraft 2: Wings of Liberty Q&A with Blizzard Entertainment's Dustin Browder. The questions cover a range of topics related to the game's units, interface, and single playerfeatures. StarCraft 2 will pick up a few years after the end of Broodwar and will follow the story of the Terrans.
Shack: You haven't shown much of the singleplayer component, and that may be one reason for a lot of the skepticism. Do you think the Terran campaign will catch some people by surprise?Head over to the link below to read the whole interview.
Shacknews: Dustin Browder Talks SC II
Dustin Browder: I hope so. It's going to be pretty huge. It's really different than anything you've seen before in our titles. This is sort of a level of choice and options for the player--RTS is typically, you're on the rail man. And if you get a mission you can't beat, I guess you'd better take it back. Well, you can't take it back anymore. [laughs] I'm [thinking] of when you could take games back at [Electronics Boutique].
But you were just stuck right, and that's terrible. But now if you get stuck, you can go, "I'm going to come back to this one. I'm going to go myself something powerful and come back here and make this one suffer." At the same time, I think players--we learned a lot obviously in StarCraft, and I think this team learned even more in WarCraft III, in terms of the kinds of mechanics that you're going to get in this campaign. The kinds of things you're going to be doing in missions, I think is pretty cool stuff that maybe players aren't quite prepared for.
We've got a mission right now where every five minutes, lava rises and kills everything on the ground. Everything dies. You've got to get to the high ground or die. We've got a mission right now where infested Terrans are attacking at night, but they're hiding in the ground by day, so you need to just hold out all night long like you're in I Am Legend. Like, "I've got to live!" and then day, "Get 'em! Kill 'em while they sleep!" And you run out and you burn everything as fast as you can, and then when darkness starts coming you have to get back and hide out.
We've got missions where you're trying to defend a Terran colony that's getting infested one piece at a time, and you've got to try to put out all these fires while fighting off these infested units. We've got this mission where you are a lone ghost trying to influence the course of an entire battle. So each of these missions is like a little minigame.
Shack: Is (the) hub for players to explore between levels?
Dustin Browder: Yeah, it's like a hub. It's like a place that lets you choose your mission, your technology. We've added some parts that haven't been in there in the past, that I don't think I've told anybody else about today actually--we've actually got some mercenaries you can hire, which is a new way to get some troops onto the field. And they're one use per mission, but they regenerate after every mission.
We've got some research that you can do, and that's really just a fancy way of saying we have some quests for you. So you have a scientist that says, "Okay, here's the deal: I can get some really cool technology for you, but I need you to go get some stuff from the battlefields." So when you get into the battlefields, some battlefields will say hey, there's a research objective. Find the Protoss artifacts, or find and kill that giant horrible Zerg creature that's going to really wreck your day unless you're really ready to fight him.
So then once you complete enough of those, over multiple missions we unlock some special tech for you. And then of course the armory tech where you choose what upgrades you want to have for your units.
So it's a hub for all these things, and then in addition, it's a chance for you to get a little bit closer to these characters and find out more about the story if you're inclined. If you're not inclined it's cool. We've got lots of little cutscenes that are full of action and people shouting at eachother and stuff. You can just watch those and you get the gist. But if you want to find out more of the inner motivations, you can delve into it.
And our theme in this one, it's like, look, everyone has a different tolerance for story. Some people want more, some people want less. We don't want to force it down their throat, but we don't want it not in there. So we create an environment where it's much more of an optional experience. If you're really interested in these characters--and we kind of hope that at some point everyone is interested in at least some of them--then you can sort of customize your story experience and get as much of it as you want.
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