The Sims 3 Reviewed
6:00 AM | Cord Kruse | Comment on this story
Macworld has published a new review of the recently released The Sims 3. The game adds customizable personalities, goal oriented gameplay, movie creation and editing, and an online community to the familiar lifesim formula. Macworld gave The Sims 3 a score of 4.5 out of 5 mice.
Will Wright, the man behind The Sims, is a smart guy, but even Iíll admit that I was impressed by how true to life The Sims 3 is. You can fully customize a personísóerr, I mean, a Simísólife, from housing to a career to relationships, everything down to the wallpaper and everything up to life goals. You can throw parties, go fishing, paint, write, read, play chess, cook, drive, jog, workout, swimóthere are simply too many different things to list. Jobs are varied, from being a part time bookseller to being a doctor. The second character I played started out as a toddler and became a well-dressed woman who happened to be a master criminal. She and her girlfriend threw a well-attended party before she went back to work as a hired thug.Read the full review at the link listed below.
Macworld: The Sims 3 Review
In addition to life goals that can be accomplished through interpersonal relationships, leveling up skills, and your career, every day a Simís life requires upkeep. The easy to understand panels help let you know both by icon and by text what your Sim desires at the time. Food, sleep, relaxation, etc. are all there. These affect a Simís mood, which in turn affects their overall happiness, effectiveness, and ability to be controlled by the player.
While it makes sense (and can even be fun) to prepare your Sim a meal everyday, youíll get frustrated that, like you, your Sim needs a solid amount of sleep each day. While they sleep (or work) you can fast forward time. The needs of a Sim are realistic, to a point (you can unlock a steel bladder eventually) but youíll find the gameflow is broken up by everyday tasks a great deal. In fact, thatís one of the biggest problems I had with the game: you only have so many hours in a given day and thereís so much to do. Itís a shame that most of your day will be taken up with paying bills, retrieving newspapers, eating, peeing, and sleeping. Whatís the point of a creating a limitless sandbox-style world when youíre tethered so strictly by bodily functions?
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