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Archives  News  StarCraft II: Ghost EMP, Protoss Arsenal  


Wednesday, June 10, 2009
 

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StarCraft II: Ghost EMP, Protoss Arsenal
6:00 AM | Cord Kruse | Comment on this story

In a recent post on Blizzard Entertainment's forums StarCraft community manager Karune revealed that the EMP ability has been added back into StarCraft II, this time as a tool of the revamped Ghost unit. Karune also discussed some of the abilities available in the Protoss arsenal. StarCraft II: Wings of Liberty will include all new multiplayer challenges, and give players the chance to pick up the Terran's storyline several years after the end of Broodwar.

EMP is currently on the Ghost and does 100 shield damage to all units and drains all energy in that area of effect. Having a Ghost presence in any TvP match up is crucial, especially if there are casters in the opponent’s army. In the original StarCraft, the EMP used to kill all shield hit points, but since in StarCraft II the ability has been added to the Ghost, which is more easily attainable unit than in the original StarCraft, we have reduced it’s potency a bit.

Plus a one-click ability that reduces an opposing army to half health near instantly isn’t something that we want to promote.

To combat EMP, Protoss players have huge new additions to their arsenal that can help them attack, defend, and buy time for tactical retreats (to allow shields to recharge since they recharge 2x as fast as the original StarCraft). These new additions would include but are not limited to: Force Field (Disruptor), Temporal Rift (previously known as Time Bomb) (High Templar), Colossus AoE lasers (with upgradable range), Phase Shift (Disruptor), Shield Regeneration (added to Obelisk [known previously as the Dark Pylon] replacing ‘cloak’).
Read more at the Blizzplanet page below.

Blizzplanet: Ghost EMP And Protoss Shield Regeneration
Blizzard Entertainment
StarCraft II: Wings Of Liberty
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Archives  News  StarCraft II: Ghost EMP, Protoss Arsenal