EVE Online: Apocrypha Reviewed
6:00 AM | Cord Kruse | 1 comment
Gaming Nexus has posted a new review of Apocrypha, the latest expansion for CCP Games' sci-fi MMO, EVE Online. The latest addition to the game features wormholes, Tech 3 modular ships, NPC agents capable of assigning epic mission arcs, and the arrival of Premium Graphics for Mac users. Gaming Nexus gave the expansion a letter grade of A-.
From the review:
One of Apocrypha’s finest contributions appears in the form of the Training Queue -- but first a little context as to how EVE’s skill training works. Players do not advance by levels and there is no level cap, per se. They advance by skill training, and selected skills grow whether the player is online or off. For example, I can train the Spatial Awareness skill which grants a one-point bonus to my Perception attribute. This skill, like every skill, can be trained up to level five, thus potentially granting me five bonus points to my Perception. Training from level four to level five will take me 3 days, 9 hours, and 52 minutes. I click train, and my point in Perception will go up at the end of that time.Visit the site below to read the full article.
Gaming Nexus: EVE Online Apocrypha Review
Now, before Apocrypha -- before the Training Queue was introduced -- I would have to login and be ready to “inject” my next skill to train at the end of those 3 days, 9 hours, and 52 minutes. If that training ended at 3 a.m. and I was snug in bed, then I would effectively lose any training time between 3 a.m. and when I could next feasibly login. And while it’s was not beyond me to set an alarm for 3 a.m. to inject my next skill, it was providing an unnecessary strain on my otherwise blissful marriage. But the Training Queue gives me a 24-hour leeway in setting up the next skill(s). On that third and last day of training, I can now tack my next skill seamlessly onto the end of the currently-training skill. No more alarms kicking me out of bed at 3 a.m., and not a single second is lost as one skill completes training, and the next one begins.
That may seem like entirely too much exposition on a singular trait of the EVE universe, but that’s because it’s major. It’s a feature that’s been debated on EVE forums and (doubtlessly) in CCP’s boardrooms for years. But, since its realization, it has immediately rendered itself so crucial as to be impossible to renege without CCP having a virtual riot on their hands.
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