November 18, 2017
Archives  News  EVE Online: Apocrypha Reviewed  


Wednesday, May 6, 2009
 

Click to enlarge
EVE Online: Apocrypha Reviewed
6:00 AM | Cord Kruse | 1 comment

Gaming Nexus has posted a new review of Apocrypha, the latest expansion for CCP Games' sci-fi MMO, EVE Online. The latest addition to the game features wormholes, Tech 3 modular ships, NPC agents capable of assigning epic mission arcs, and the arrival of Premium Graphics for Mac users. Gaming Nexus gave the expansion a letter grade of A-.

From the review:

One of Apocrypha’s finest contributions appears in the form of the Training Queue -- but first a little context as to how EVE’s skill training works. Players do not advance by levels and there is no level cap, per se. They advance by skill training, and selected skills grow whether the player is online or off. For example, I can train the Spatial Awareness skill which grants a one-point bonus to my Perception attribute. This skill, like every skill, can be trained up to level five, thus potentially granting me five bonus points to my Perception. Training from level four to level five will take me 3 days, 9 hours, and 52 minutes. I click train, and my point in Perception will go up at the end of that time.

Now, before Apocrypha -- before the Training Queue was introduced -- I would have to login and be ready to “inject” my next skill to train at the end of those 3 days, 9 hours, and 52 minutes. If that training ended at 3 a.m. and I was snug in bed, then I would effectively lose any training time between 3 a.m. and when I could next feasibly login. And while it’s was not beyond me to set an alarm for 3 a.m. to inject my next skill, it was providing an unnecessary strain on my otherwise blissful marriage. But the Training Queue gives me a 24-hour leeway in setting up the next skill(s). On that third and last day of training, I can now tack my next skill seamlessly onto the end of the currently-training skill. No more alarms kicking me out of bed at 3 a.m., and not a single second is lost as one skill completes training, and the next one begins.

That may seem like entirely too much exposition on a singular trait of the EVE universe, but that’s because it’s major. It’s a feature that’s been debated on EVE forums and (doubtlessly) in CCP’s boardrooms for years. But, since its realization, it has immediately rendered itself so crucial as to be impossible to renege without CCP having a virtual riot on their hands.
Visit the site below to read the full article.

Gaming Nexus: EVE Online Apocrypha Review
CCP Games
TransGaming
EVE Online


Other Mac Games News for Wednesday, May 6, 2009

• EVE Online: Apocrypha Reviewed6:00 AM
Luxor 3 Now Available6:00 AM
PopCap Releases Plants Vs. Zombies6:00 AM
StarCraft II: Fansite Q&A6:00 AM
 
View all of the Mac games news for Wednesday, May 6, 2009 on one page

Mac Games News for Tuesday, May 5, 2009

BOH Released For Macs6:00 AM
Eschalon Book I Reviewed6:00 AM
Quake Live Mac Still A "Top Priority" For id Software6:00 AM
Shadowbane Servers To Remain Up Until July 1st6:00 AM
 
View all of the Mac games news for Tuesday, May 5, 2009 on one page


Recent Mac Games News

Monday, May 4, 2009
Friday, May 1, 2009
Thursday, April 30, 2009
Wednesday, April 29, 2009
Tuesday, April 28, 2009


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  EVE Online: Apocrypha Reviewed