6:00 AM | Cord Kruse | 3 comments
The creators of Darkwind: War On Wheels, a multiplayer on-line turn based strategy war game, recently announced the launch of Darkwind-Tactical. DW-Tactical is targeted at those players who enjoy the challenge of Player vs Player action but wish to engage in combat without the requirement to build up their own resources in a persistent game-world.
In the new game players choose the map, the precise vehicle configurations and the characters involved. They can set a time, date and password for the event to ensure that only invited participants can attend. Players get to make their selection from a large selection of 52 types of chassis, 57 types of weapon, 19 types of engines and 47 wilderness maps.
A spokesperson for the game, PRO Olena Korskii indicated that “Darkwind tactical does not represent a shift away from the persistent game-world that current players enjoy so much, it came about as a result of the recognition that there are many people who enjoy the strategy/combat elements of the game, but do not wish to immerse themselves in a persistent game-world. The addition of Darkwind-Tactical facilitates both kinds of players: some of the persistent game-world players enjoy it on occasion, but it is attracting new players who may just want to spend a few hours every now and then in a strategy combat without any on-going time commitment to the persistent world”To learn more about Darkwind-Tactical go to the website listed below. New accounts are activated within 60 minutes of sign-up.
Game creator Sam Redfern is actively involved in discussions with players through the community forums, which influence much of the games direction. Sam maintains “Darkwind has a great player base whose main aim is to have fun in a friendly and pleasant atmosphere. Ongoing interaction with the game community allows me to continuously improve the game play, and that’s what it’s all about. These guys are great and even run a community-driven newspaper The Darkwind Gazette and also the Darkwind Wiki. The Sand-Box approach taken with the introduction Darkwind-Tactical was largely a result of the interaction between development and the game’s community ”
Darkwind: War On Wheels
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