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Wednesday, April 29, 2009
 

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Diablo III: Dismemberment, Party Bonuses, Mana Regeneration
6:00 AM | Cord Kruse | Comment on this story

In his most recent post on the official Diablo III forums, community manager Bashiok discussed death animations, dismemberment, party bonuses, and wizard mana regeneration. Diablo III is Blizzard Entertainment's long awaited return to the popular action RPG franchise.

On death animations and dismemberment:
We do have both havok based and hand-crafted animations, and which of these is used is generally dependent on which monster it is. We have a few in there, like the skeletal summoner and grotesque, that have hand-made death animations and those will play through every time. But most monster death is determined by how they died. Was it a critical, was it a critical from a type of elemental damage, was a specific ability used that maybe kills them in a specific way, etc. etc.
...
Does decapitation count?

On party bonuses:
I'm not sure that's the right way to go about it, but the cooperative game definitely centers on keeping players together. Encouraging them to stay near each other, and helping them get back together should they be separated. There are many ways to do both, not all of them are the right answer.

On mana regeneration:
Obviously it's just too early to say the wizard does or does not have mana issues, that all comes down to balancing and fine tuning, and ideally of course the goal is that each class is very playable and not frustrating. Especially at early levels.
Mana orbs are actually the product of a passive skill in the wizard's arcane tree. Since we can't guarantee people will get that skill I don't think it can ever really become the deciding factor in mana regen. It is an early skill in that tree though, easy to pick up, and sure to be helpful.
Head over to the GameBanshee site below to read more.

GameBanshee: Bashiok Diablo III Comments
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Archives  News  Diablo III: Dismemberment, Party Bonuses, Mana Regeneration