Fallout Developer Profiles Available
6:00 AM | Cord Kruse | Comment on this story
No Mutants Allowed recently posted two new developer profiles for Fallout, the award winning RPG set on a post apocalyptic Earth. The profiles feature commentary from Fallout 1 art lead and Fallout 2 art director Gary Platner, as well as Fallout 2 artist Chris Jones.
Tell us a little about your role in the making of Fallout 1/2/3(Van Buren)/Tactics/Brotherhood of Steel?Click over to the links below to read more.
NMA: Fallout Gary Platner Q&A
Gary Platner: On Fallout 1, my main job was making ground tiles and wall sets, plus any other props needed to fill out the zones and maps. At first the team was just rendering props out from Lightwave and throwing ‘em in the game. I had never used Lightwave, so I wasn’t that good at texturing. So I would render out walls and other props and then painted on ‘em in Painter (like Photoshop, only better)! I would add more details like scratches and paint-chips, shading and color. That really worked out well, soon we were all doing that. I really loved making all those wall sets and doors and crap!
On Fallout 2 I found myself in the art director role, so I ended up doing a little bit of everything! Leon and Jason were gone, and I was the only one on the team left that actually knew how to do most of the work! Believe me, I’m not bragging here, I became art director because Leon and Jason did so much art, and I had worked so close with them on all the art assets. We only had about a year to do as much as we could. So I wanted Fallout 2 to feel familiar, but improved and new. I redid the interface, helped add more features and basically tried to improve how we made the zones. I did most of the intro cinematic at home, and Chad Moore and Michael McCarthy from Rock and Roll Racing made other cinematics. I grabbed anyone I could from other Black Isle projects to help finish this game. I even got 7 art interns and a couple contract artists to help make inventory items and wall sets.
What is your hope for future Fallout games? Would you like to be a part of a future Fo team?
Chris Jones: I've heard about a Fallout MMO, which makes me a bit skeptical because the vibe that brings true emotion to the game it that you feel like you're one of the few survivors in an unknown wasteland. I suppose it could take place much farther in the future when there are more people and suppose that the existing factions we are all familiar with have grown in size. I think that presenting the experience from different parts of the globe would be awesome. Overall, I just hope developers are careful with the franchise and don't use it like a movie license to kick out a quick buck. I'd work on another Fallout game in a heartbeat.
NMA: Fallout Chris Jones Q&A
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