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Tuesday, April 14, 2009
Elven Legacy Reviewed
6:00 AM | Cord Kruse | 1 comment

Out of Eight recently posted a new review of the PC version of Elven Legacy, a turn-based strategy title set in a fantasy world. The game more than 100 units, five heroes, five playable factions, multiplayer combat, multiple game endings, and a game editor for players who want to create their own missions. Out of Eight gave the game a score of 6 out of 8.

From the review.

Elven Legacy shows how to make a hex-based game look good (counter-example). The game features bright and colorful graphics that look great close up and far away. The environments are great and filled with details like trees, mountains, and towns. Only rarely do the hex-based layouts become obvious: Elven Legacy does a great job blending this mechanic naturally into the map. The high level of quality extends to the units, which look great at any angle. The well-over-100 units have detailed models and textures and they are easily identified thanks to using a single large representative unit for squads when viewed from a distant perspective. Elven Legacy adds full-screen anti-aliasing for an even-better visual experience. In terms of sound design, Elven Legacy delivers a solid package: appropriate if sporadic battle effects, fine background music, and voice acting that is certainly better than some other Russian imports. The background music is enjoyable, rounding out a solid-but-not-impressive sound package. Elven Legacy is a game that sheds the stigma associated with the “hex-based” moniker, though, as the game looks fantastic.

The five races in the game (elves, humans, orcs, dwarves, and new elves) each have the same basic assortment of units: heavy and light cavalry, heavy and light infantry, scouts, archers, war machines, air fighters, air bombers, and heroes (both ranger and mage varieties). Each of these units have appropriate strengths and weaknesses, but the setting doesn’t really provide for exotic, original units, so the combat in Elven Legacy is a typical affair. About the only remarkable aspect to the tactical game is placing ranged units behind front-line skirmishers: they will automatically attack enemy units, making a fragile unit that is protected much more deadly. But the game mechanics are streamlined and well-done as a whole, and Elven Legacy is certainly more approachable than most hex-based wargames. Elven Legacy focuses on low, fixed population caps: most scenarios only give you around seven units total. Purchased units, then, are more for replacement than as a compliment to existing units. The fact that units can be partially or fully healed by sitting still for a turn makes changing your starting roster even less of a probability. Making things more interesting is offering unit upgrades (such as peasants to scouts to rangers to elite rangers, reminiscent of Mount&Blade) and new abilities or spells through experience. The abilities are noteworthy, as you can tailor a unit for a specific role (defense) or terrain (mountainous) and then totally pwn the enemy. Your AI opponents usually have very scripted positions to increase the difficulty; they can occasionally exhibit some advanced moves, but the next turn they will send a low-level unit towards your powerful hero and meet instant death.
Virtual Programming recently announced it would be bringing the game to Mac users sometime this year. To read the review and more about the game click over to the links below.

Elven Legacy
Virtual Programming
Out Of Eight: Elven Legacy Review

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• Elven Legacy Reviewed6:00 AM
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