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Tuesday, April 14, 2009
Hollenshead Discusses Rage, id Tech 5, Doom 4
6:00 AM | Cord Kruse | 1 comment

Gamespot has posted a new interview with id Software's Ted Hollenshead. In the interview id's CEO discussed developing games for multiple platforms, the upcoming Rage, the id Tech 5 game engine, Doom 4, and Quake Live.

GS: Is (Rage) going to be as totally open-world as Fallout 3? I've heard you've mentioned that it's going to be slightly different, but I'm kind of wondering exactly how open-world it will be.
TH: We don't really conceive Rage as an open world. It's more open environment. So, you're not just going to be going out and doing arbitrary things for however long you want to do them. There are some things that you can do within the game that you can do for an arbitrary amount of time, like racing circuits or whatever, to improve your time or to climb up leaderboards and things like that. It's kind of an activity that you can participate within the game. But the game does have a story, it does have a progression. You can deviate off of that, and there's some things that you can do that, again, don't follow this linear path, and you can go off the path and do different things

GS: So how vehicle-centric is the game?
TH: Well, there's racing, you can go out and fight in the wastelands and things like that. If you go out in the wastelands, there's always going to be bad guys that are out there that are kind of an impediment for you to get from A to B. There's stuff that you do to mod your car, build it up and do pit stuff and that. Those things obviously will get to a point of diminishing returns at some point.
I think there's going to be a limit of stuff that you can put in [Rage], but that isn't necessarily a limit to the amount of fun that you can have doing it. But it's not like "I'll just go out, and I'll do this," or whatever. There is actually a game with a story there that we're going to try to encourage the player to progress along, sort of, this line to completion.

GS: So Doom 4 is still way down the pike, right?
TH: Yeah, I mean, we're in--it's not preproduction, but we're still early on in that. The team is relatively new. We're still actually hiring people for the team as well, so it's not completely built out. But we really just started on that last year. It's very much deep in development. But everything I've seen on it is classic Doom, so I don't really have worries that people aren't going to like it and start talking about it.

GS: And is it a sequel? A reboot? A prequel?
TH: Gosh, that's actually an excellent question. It's not a sequel to Doom 3, but it's not a reboot either. Doom 3 was sort of a reboot. It's a little bit different than those, and if I told you why, I would get my ass kicked when I got back. So I'll just have to leave it at that.
Click on the link below to read the rest.

Gamespot: Ted Hollenshead Q&A
id Software

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