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Archives  News  Diablo III: Wall Breaking, Game Length, Bunny Slaying  


Wednesday, April 8, 2009
 

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Diablo III: Wall Breaking, Game Length, Bunny Slaying
6:00 AM | Cord Kruse | 3 comments

Diablo III Community Manager Bashiok has offered a few more tidbits of information about Blizzard Entertainment's upcoming action RPG sequel. Topics covered this time include discussion of a wall breaking scene in a recent video, the game's length compared to Diablo II, and the many potential deaths of critters.

On the wall-breaking scene in the WWI demo:
It is indeed the siegebreaker's giant hand that grabs him. It was an extremely difficult and trying shot to create and capture. The way the interior and exterior sections were set up and shot it made it necessary to capture them uncut.

The hand shot just wasn't working that well, so we'd tweak it, hope that the physics would move the debris properly. Shoot, it didn't work right. Tweak it again, reshoot the entire interior run, something else might go wrong, etc. Over and over. In the end we had to settle with what would appear to most as a wall collapse simply because we didn't have time before the announcement to keep tweaking it and reshooting everything to make it more clear that it was a hand busting through the wall and grabbing him. Especially when the one we went with had some very perfect moments in it (zombie corpse landing on railing).

I'm glad that someone caught it though, a lot of work went into those animations, and unfortunately we just ran out of time to showcase them.

On the game's length:
I think what he was referring to was number of acts, I don't think there's any way to judge at this point actual playable hours.

Also, for Diablo II, how do you characterize "game length"? Is it when you've killed Diablo once? Three times? When you have all the best items? When you have a 99 of each class? When you're bored? There's potentially hundreds of hours of gameplay there depending on how you judge it.

On whether or not "critters" will die from direct damage:
Heh, I think someone brought this up a long time ago and I replied to it then too. There was a bug in that build that caused critters to sometimes not be effected by direct damage. If you bombed them off to one side though they'd go flying. To put your mind at ease, bunnies will axplode!

Julian Love, our tech lead, informed me that critters can not only die, but they can die in all the way monsters can. Dismemberment, acid, fire, plague, decapitation, pulverization... etc. etc.

"You haven't lived until you've pulverized a bunny!" - JL '09

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Archives  News  Diablo III: Wall Breaking, Game Length, Bunny Slaying