The Sims 3 Hands-On Preview
6:00 AM | Cord Kruse | Comment on this story
GameSpot has posted a new preview of The Sims 3, the upcoming continuation of the successful Sims franchise. The game will add new twists to the popular life sim formula with customizable personalities, goal oriented gameplay, movie creation and editing, and an online community. GameSpot's article details the experience of playing a current build of the game.
Once we bought our house and moved in, we set about the task of getting into the music-career track by picking up the newspaper and looking for a job. Fortunately for us, the music-career track was one of the first careers available in the newspaper, and we signed up for a five-day-a-week shift that started the following day. We were all psyched up to use the game's new-and-improved job system, which lets you choose your daily work demeanor each time you hop into the carpool to head out to the office, such as "work a normal day," "work extremely hard," and "slack off." We were especially excited about that final option, because, well, you know.Visit the site below to read the full preview.
GameSpot: The Sims 3 Hands-On Preview
However, we'd spent most of our sim's money on purchasing a fully furnished house and didn't have enough funds to buy a high-end electric guitar to practice our creativity skill at home, so we knew we'd have to dig down deep to get the scratch for it. We took a deep breath, cracked our knuckles, and typed in the cheat code to get additional simoleans for free about four or five times, and then used the money to buy a new guitar, as well as a computer, and a telescope, which popped up on our sim's ongoing wish list. In The Sims 3, your sims will periodically have minor wishes appear in their wish window in the lower left-hand side of the screen, and left-clicking each wish to "promise" it to your sim will make it an ongoing goal that, if accomplished, will put your sim on the long-term road to personal fulfillment. It will also put your sim in a near-term nirvana state of a positive "moodlet"--the minor emotional bonuses and penalties that sims will experience as a result of their actions and their surroundings.
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