Diablo III: Features Of The New User Interface
6:00 AM | Cord Kruse | Comment on this story
In a recent post on Blizzard Entertainment's forums Diablo III community manager Bashiok discussed some of the features planned for the upcoming action RPG's user interface. Among other things the new UI will attempt to automatically map new skills and abilities to a logical hotkey or mouse click.
Bashiok: In Diablo III youíll have seven places which skills can be placed. Four on the hot bar, one for the left mouse button, and two for the right mouse button. The two for the right mouse button can be swapped back and forth using Tab or the scroll wheel.Head over to the link below to read more.
Blizzplanet: Diablo III User Interface
Currently any of your skills can be placed into any of these seven skill spots. The game tries to help you out with their placement though. When you train a new skill it will attempt to intelligently place it for you. So if itís - for instance - a buff or non-targeted aoe ability (witch doctor Horrify, barbarian Ground Stomp, etc.) itís going to put it into your hot bar as itís not something you use through a mouse-targeted enemy attack. For abilities that are used by clicking on an enemy (wizard Magic Missile, etc.), the game will attempt to intelligently place them on your mouse buttons for you. So after learning a new skill itís already on your bar ready to be used, and itís placed somewhere that makes sense to how itís used.
But just because it attempts to help you out by placing skills where they make the most sense, you can put them anywhere you like. If you want to have Magic Missile cast by pressing the first hot bar key (the 1 key on your keyboard), you can, and it will cast toward wherever your cursor is. You can do this with any of the abilities.
The system automatically places skills where they make the most sense, but allows you to customize however you please. Itís a nice wide open, play how you want to play approach, while still offering a helpful guide in the beginning. Also I think it will help, or possibly just not impede, class build diversification.
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