June 19, 2019
Archives  News  Spiderweb's Jeff Vogel Discusses Game Piracy  

Tuesday, March 31, 2009
Spiderweb's Jeff Vogel Discusses Game Piracy
6:00 AM | Cord Kruse | Comment on this story

Jeff Vogel has released the tenth installment of his View From The Bottom developer column for IGN. This time Spiderweb Software's popular RPG creator offers his opinion on the hotly debated issue of game piracy and efforts to prevent piracy using a variety of copy protection methods.

I've had to come to a grim realization. I do have a donation section on my website. It's called the order form. I am in the same boat as everyone else selling single-player games for the PC - as opposed to those like World of Warcraft that charge a monthly fee. It is so easy to pirate our work now that we can only get paid by two types of people - those who don't know that BitTorrent exists (a rapidly dwindling group), and those honest souls who give us cash when they know they don't have to. In other words, donate.

...So I do everything I can to keep it from getting to me. I don't like rainy days either, but there's not much point in trying to prevent them. And there aren't yet any good ways to make real money developing single-player games beyond selling licenses. Ads can generate some revenues, but nowhere near enough to keep a business afloat.

So, I am working to adjust to the new reality. People will only pay us for single-player PC games to feel good about themselves, like they are committing a virtuous act. Now that stealing them has gone from just easy to painfully trivial, how do we stay in business in the new reality?

...give up on DRM. This is nothing new. The big corporations have been told for years that their anti-piracy measures are not only pointless, but counter-productive. But, while I'm being redundant, saying the truth one more time rarely hurts. Spore has some of the most restrictive DRM ever. It's also one of the most pirated games ever. If you care about, you know, making money, then make people feel good about buying your product, give them real rewards for buying it (limited editions with plastic figures, anyone?), or both. Then, maybe, 12 percent of the people playing your game will pay for it, instead of 10. A tiny percentage difference, but a huge increase in sales... and profits.
Read the full column at the site listed below.

View From The Bottom #11
Spiderweb Software

Other Mac Games News for Tuesday, March 31, 2009

IMG Reviews Dangerous High School Girls In Trouble6:56 AM
BlizzCast Eight Now Available6:00 AM
Kivi's Underworld: New Monsters Revealed6:00 AM
Midnight Mansion Updated6:00 AM
• Spiderweb's Jeff Vogel Discusses Game Piracy6:00 AM
View all of the Mac games news for Tuesday, March 31, 2009 on one page

Mac Games News for Monday, March 30, 2009

City Of Heroes Mission Architect Examined6:00 AM
Harry Potter And The Half-Blood Prince New Screens & Trailer6:00 AM
Jeff Kaplan Lists Problems With World Of Warcraft6:00 AM
No DRM For The Sims 36:00 AM
View all of the Mac games news for Monday, March 30, 2009 on one page

Recent Mac Games News

Friday, March 27, 2009
Thursday, March 26, 2009
Wednesday, March 25, 2009
Tuesday, March 24, 2009
Monday, March 23, 2009

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News  Spiderweb's Jeff Vogel Discusses Game Piracy