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Tuesday, March 24, 2009
 

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StarCraft II: Wings Of Liberty Interview
6:00 AM | Cord Kruse | Comment on this story

Strategy Informer has published a new interview with Blizzard Entertainment's Dustin Browder, lead designer for the upcoming StarCraft II: Wings of Liberty. The Q&A covers a variety of topics related to the eagerly awaited continuation of the StarCraft saga including the single player campaign, new units, the pressure to live up to the original, and the impact of game piracy.

Strategy Informer: We understand the single-player campaign follows on from StarCraft: Brood War. What new additions have you implemented to improve on the previous game?

Dustin Browder: The campaign in StarCraft II will offer players a lot of choices to tailor their gameplay. In our past RTS campaigns, we’ve typically walked players through a linear series of missions that first introduced basic units, and then slowly ramped up the complexity by introducing more units and structures as they advanced. In StarCraft II, players will have some significant choices to make, not only as to the order in which they tackle missions in the campaign, but also which units and technologies they want to unlock as they proceed. ------- The campaign follows the Terrans and focuses on the exploits of Jim Raynor as he undertakes mercenary missions throughout the galaxy. In each mission, Raynor collects currency that the player can use to unlock units and technologies. So if you prefer using infantry, you can choose to purchase combat shields and stimpacks for your marines. Another player who prefers using vehicles can opt instead to spend credits unlocking and purchasing upgrades for siege tanks and hellions.
The campaign also gives us an opportunity to offer players some units and technologies that aren’t available in the game’s multiplayer aspect. Some examples would be classic units like wraiths and firebats, or special bunkers that fit up to six infantry instead of the usual four - a great option for players who like to turtle. By offering such a wide range of options, players can tailor the gameplay to suit their style, and there’s also a good deal of replayability built right in.
To check out the full interview click over to the link provided below.

Strategy Informer: StarCraft II Interview
Blizzard Entertainment
StarCraft II: Wings Of Liberty
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Archives  News  StarCraft II: Wings Of Liberty Interview