Vogel Reveals Geneforge 4 Sales Figures
6:00 AM | Cord Kruse | Comment on this story
On his new blog, The Bottom Feeder, Spiderweb Software's Jeff Vogel has announced the sales figures for one of the company's more successful games, the Indie fantasy role-playing game Geneforge 4: Rebellion. Using sales figures for Geneforge 4, Vogel offers a view of the realities of independent game development. In future weeks, the blog will break down the sales by platform, discuss price issues for Independent games, and include advice for aspiring developers.
I am going to give full sales results for our game Geneforge 4: Rebellion. I am not the first Indie developer to reveal this sort of information. However, most public sales figures come from projects that were either blockbusters or disastrous. But our games have never landed in either pool. I have been doing this for a living for almost fifteen years. I make good money, but I'm not a rich guy. At the same time, I have been unusually successful in this business, if for nothing else that I HAVE done it for a living for a long time.Read the entire blog post at the site linked below.
The Bottom Feeder: So Here's How Many Games I Sell
So, young developer, beware. Even the numbers you are about to see are difficult to attain. You have to write a very solid game, of the sort that a million other people aren't making, and then get it noticed. Then, if you catch lightning in a bottle, this might be your reward.
I'll split the information into two parts. This part contains information on the game in question, the budget, and the basic sales numbers. Next week, I'll break down the data a little more and scatter some interesting opinions about being a small-scale game developer into the wind.
I picked Geneforge 4 because it was very much an average performer for us. Some of our games have done worse. Some have done much better. Its sales were respectable, at about the minimum level I would require to consider its development a success. It's also worth pointing out that it did not get any distribution on third party sites, which is unusual for us these days. This made it easier to calculate sales for it, but also means that far fewer people played it than our other games.
Recent Mac Games News
Monday, March 16, 2009
Friday, March 13, 2009
Thursday, March 12, 2009
Wednesday, March 11, 2009
Tuesday, March 10, 2009
Search for other Mac games news stories or browse our Mac Games News Archive.