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Tuesday, December 26, 2000
MacPlay on Mac Gaming 2K
12:05 PM | Michael Eilers | Comment on this story

As the end of the year 2000 draws near, now is a good time to look back and reflect upon the year in Mac gaming, and look towards the future as well. Certainly 2000 was a banner year from any perspective, considering that Mac gamers enjoyed not only the release of many A-list PC titles (some simultaneous with the PC releases) but also the emergence of serious, Mac-savvy 3D hardware (the 3dfx Voodoo5 5500 and the ATI Radeon Mac Edition). However, we decided to ask the publishers and developers themselves what they thought of the year in gaming, from their industry insider perspective.

Our first Q&A is with Mike Donges of MacPlay; the resurrection of this classic brand-name was a tremendous morale boost for Mac gamers, as was the announcement that such amazing titles as Giants: Citizen Kabuto and Star Fleet Command II will be coming to the Mac OS. MacPlay certainly has plenty in store for 2001, but what did they think of 2000?

IMG: What are you thoughts on the Macintosh game market? Was this a good year for Mac games? Or is it in a decline?

Mike Donges: I think that the Macintosh gaming market is in great shape. We still have a way to go to reach a critical mass, but all the right things are happening. We have more triple A titles than ever before. They are coming out closer to the PC releases. We have much higher exposure in the general gaming universe. Apple is still selling a ton of hardware, and that hardware is getting more compelling with companies like nvidia, 3DFX (sniff :-( ) and Creative Labs getting into the market in a big way. Apple is shipping Multi-processor machines, which should make games rock under Mac OS X. Sure the new round of consoles makes everyone all atwitter, but there is still a great opportunity in this market.

IMG: How has your company fared this year? Are sales going well?

MD: Well, as we just shipped our first round of games [ed note: SiN Gold and Majesty are their first releases], we'll have to see. I know that there has been a lot of excitement about Majesty and sin, and we have even more titles close on the horizon. Just you wait and see.

IMG: Looking to 2001, what things need to be done (either by Apple or the market) to keep growing the Mac games market?

MD: Consumer marketing is the key. We need to create more synergy with our PC publishing friends to raise more general awareness of the Mac as a gaming platform (have you seen the new Diablo 2 TV ad?). Apple could definitely do more there, but they are doing a lot of really great things. Without them, we wouldn't even be talking about this right now.

IMG: What's #1 on your wish list as far as the Mac market goes?

MD: Smiles and $.

Our thanks to Mike Donges for his insightful replies. Watch IMG all this week for more thoughts from Mac developers on this year in gaming.

SiN Gold Preview
Majesty Preview

Other Mac Games News for Tuesday, December 26, 2000

Mac SoundBlaster Live! Pricing Info3:00 PM
• MacPlay on Mac Gaming 2K12:05 PM
Human Head on Gaming Y2K11:44 AM
New WaterRace Demo, Order Info9:51 AM
Creative Labs on 3dfx Demise9:27 AM
Epic Releases Fourth UT Bonus Pack9:24 AM
Speaker System Roundup at Gamecenter9:23 AM
View all of the Mac games news for Tuesday, December 26, 2000 on one page

Mac Games News for Friday, December 22, 2000

New Deus Ex Maps and Mods4:35 PM
Oni Demo Released4:30 PM
Shadowbane Preview1:05 PM
Dream Seedz Myth TC released12:10 PM
'Levelord' Reflects on 200010:03 AM
Aspyr, Macworld to Host Charity Event9:47 AM
F.A.K.K. 2 for $208:50 AM
Dragon's Lair 3D First Look8:24 AM
Tales of the Sword Coast, Multiplayer Patch Update8:22 AM
Bungie FanFest Info6:00 AM
Warcraft III Interview6:00 AM
View all of the Mac games news for Friday, December 22, 2000 on one page

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