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Monday, February 23, 2009
 

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Dangerous High School Girls In Trouble Discussed
6:00 AM | Cord Kruse | 4 comments

Gametopius has published a new interview with Mousechief's Keith Nemitz about its casual adventure game, Dangerous High School Girls In Trouble! The interview covers a variety of topics including Nemitz' inspiration for the storyline, the 1920's setting, possible future projects, and the controversy which resulted in the game being pulled from Big Fish Games' lineup.

Thomas Cross: Dangerous High School Girls for me has two really interesting aspects: its atmosphere and detailed world, and its branching dialogue system. Respectively, how did Mousechief decide to set the game in this vibrant 20ís setting, and how and why did you decide to create such a dynamic dialogue system?
Keith Nemitz: The setting was picked indirectly as a result of considering a target audience and a story I wanted to tell. As this was a commercial endeavor for the casual sector, I sought to interest older women gamers. I decided then on the genre, teen romantic comedies. Four years ago, teen stories had been untapped by casual games. They are a big draw for the movies. I hoped the genre would help differentiate my game. The story that appealed to me was of how young women change society. I grew up in the sixties and seventies but was too young to participate in the incredible victory of women's rights of that time. Four years ago, I saw that victory struggling to preserve any of its momentum. To tell a story of modern feminism's lost momentum would be a tough sell in the casual game market full of one dimensional cartoon characters.
It occurred to me, in the 1920s, women encountered the same victory and loss of momentum. It's a setting rich in mythology and romance. And that's I decided to write a satire of life in the 20s as reflection of modern times.

TC: What do you think most differentiates Dangerous High School Girls from other casual games, and were these differences intentional decisions on the part of Mousechief?
KN: Um, I guess that would be the content that caused it to be banned from Big Fish Games, after a week of rising in the top 100. Apparently, several customers bullied Big Fish Games into pulling it. Near the end of Act III, the story turns dark, and the player's band of girls prevent a rape by shooting the rapist. The event is told in text, only. The written word can still offend people, yeah!

TC: Has the success of Dangerous High School Girls (critically and financially) changed the way Mousechief plans on approaching games? Does it give you more leeway and confidence going into your next project?
KN: I'd say is been pretty successful since people are still talking about it, eight months after its release. Metacritic-style of the eight reviews so far it's holding a > 80% average. Only two are recognized as official Metacritic reviews. (both at 80%) More are on the way.
Financially, especially after catching an arrow from BFG, it has yet to recoup its measly $30,000 budget. But it's still being release on new portals. I'll just have to tighten my belt a couple more notches. I'm not yet at the point where I'll have to cut new notches. However, if it doesn't make a profit this year I won't be able to fund a new game.

TC: Speaking of which, what is your next project, and will you be serving as a writer for it as well?
KN: I'm not sure what it will be. I am chasing a few gooses, but most likely I'll be the principle writer again.

TC: Although this might be a bit premature, do you think that you and Mousechief might return to the world youíve created in Dangerous High School Girls? Iím sure there are more high schools to explore, with more dangerous work to be done.
KN: The only idea that has occurred to me is to make a free prequel that does a better job of introducing the game to less sophisticated players. It would be a game about the girls inventing the four games they initially use. It would take place entirely on the school game board. It would be about how they became dangerous.
A while back, I had the idea of making a parody called, 'Crotchety Old F's Won't Die!'ô It'd be a blast to make but wouldn't earn a penny, probably.
Read the full interview at the link listed below.

Gametopius: DHSGiT Interview
Dangerous High School Girls In Trouble!
Mousechief


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