StarCraft II: Q&A Round 49
6:00 AM | Cord Kruse | Comment on this story
The 49th Q&A focusing on answers to fan questions about StarCraft II, Blizzard Entertainment's long awaited sequel to the original StarCraft, is now available. This edition of the Q&A features a collection of artwork showcasing changes to the Zerg race, several screenshots of specific units in action, and the usual selection of answers.
Art Updates Click over to the link below to read more.
StarCraft Forums: SC 2 Q&A Batch 49
The StarCraft art team have been making massive updates to the Zerg faction, adding various new animations and improving even further on the textures of Zerg units and buildings. A picture is a thousand words so check out the updates for yourself!
5) What is a good counter for Zerg against Marines, which are upgraded from the original StarCraft?
Zerg actually have a few options that are quite effective. Zerglings can catch Marines out in the open and surround them relatively easily. Secondly, Banelings with the burrow ability are also very effective. There is nothing more gratifying than watching a group of Marines walk over a burrowed Baneling. When it unburrows – BOOM! Another counter that can be used are Roaches with burrow. A player can burrow a Roach at low health for it to regenerate back to full health in seconds, at which point it can unburrow and begin attacking the Marines again.
In late game, Infestor’s with their fungal scourge ability, which causes a biological unit to take damage over time until the unit explodes and does an area of effect damage, decimating groups of Marines easily if the opponent is not fast to react. Additionally, Ultralisks with their new cleave attack as well as 200 more hit points from the original StarCraft also make them an excellent counter to massed Marines.
6) How do you keep the Baneling from exploding on targets that you don’t want them to hit?
The Baneling now has an ‘attack building’ ability now which allows players to have more control over what the Baneling attacks. Players no longer need to worry about Banelings accidentally exploding on a building when they actually wanted it to hit a unit.
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