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Monday, February 16, 2009
 
The Sims 3 Previewed
6:00 AM | Cord Kruse | 1 comment

Destructoid has posted a new review of The Sims 3, the upcoming continuation of the successful Sims franchise. The game will add new twists to the popular life sim formula with customizable personalities, goal oriented gameplay, movie creation and editing, and an online community. Destructoid's article details some of the game's new features and provides a collection of screenshots.

I was given a demo of The Sims 3 by Grant Rodiek, an Associate Producer on the game. He told me that while The Sims 2 was certainly a great game, the main problem with it was that the Sims themselves were too needy. They needed constant monitoring, or they’d soil themselves -- the game became more about keeping the Sims alive, as opposed to watching them live their lives. So the aim with The Sims 3 was to move up Maslow’s hierarchy -- to “move past peeing,” as Grant put it.

To that end, two of the previous game’s eight needs have been excised; comfort and environment have been replaced by “moodlets,” which are special events that will have a temporary effect on the Sims’ behavior. You can allow the world to just take care of itself -- Sims will eat and excrete on their own. Instead of needs, The Sims 3 focuses on two major areas: personality and customization. Five “traits” will determine the personality of a particular Sim (toddlers: 2, children: 3, teens: 4, young adults: 5), and there are over eighty of them to choose from. Some of them are pretty standard (Charismatic, Vegetarian), but many of them are whimsical and make for fun (often comical) game scenarios.

Customization of your Sims is also more robust than ever in The Sims 3. The Create-A-Sim interface can output an endless variety of Sims, thanks to improvements like being able to select shoes separately from pants, and fitness bars to build wiry or obese Sims. You won’t just be limited to four hair colors anymore -- now you can edit the colors (going as deep as using hexadecimal or RGB values) of the body of the hair, the roots, and the tips; highlights are also an option. And the face editor now has Top Spin 3-style face points to nail your likeness perfectly.

That’s not all, though; the build and buy modes have gotten an overhaul as well. The square tiles that make up the grid in build mode are now one-fourth the size that they used to be, allowing for more precise placement. And at long last, the game has the built-in ability to rotate objects freely (360°), and they can even be placed between two tiles! Half-tile placement is obviously something that will completely change the complexion of the game -- perfect symmetry is now possible when placing a TV set in front of a two-seat couch.

Last but not least, neighborhoods are now completely seamless, and the same time applies to the entire town. No longer will you have to suffer through a loading screen when switching lots; it’s all one open world that’s free for you to observe at the macro and micro levels (and everything in between). This is easily the most significant change when it comes to viewing your Sims, and it was accomplished even as the game’s visuals were improved.
To read the full preview follow the link provided below.

Electronic Arts
The Sims 3
Destructoid: Sims 3 Preview
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