Apple Games Designer Profile: John Carmack
6:00 AM | Cord Kruse | Comment on this story
Apple Games' latest feature interview article turns the spotlight on legendary game designer, and co-owner of id Software, John Carmack. Known for his work on the Wolfenstein, Doom, and Quake series of first person shooters, Carmack helped to create the popular FPS genre. Among other things the article covers his history, philosophy of game design, and plans for future projects.
He confirms that “there are lots of things I would like to pursue on the iPhone, which is a very different platform than the cell phones we have designed games for.” In the meantime, he says that his interest in mobile gaming “has happened concurrent with the development of a single high-end title in Rage,” which will take Carmack into yet another new realm: outdoor vehicle racing in a post-apocalyptic world. The game made its debut at Apple’s 2007 Worldwide Developers Conference, when Carmack introduced the engine, known as id Tech 5, that powers it. That technology will also drive the upcoming Doom 4.Read the full article at the link provided below.
Apple Games: John Carmack Designer Profile
Musing on the current state of gaming, Carmack relates: “Recently, playing games with my four-year-old son has brought me back to appreciating the innate magic of games. Games are fabulous today in so many ways, and we have dedicated and passionate designers at id.”
As he and the 80-plus employees at id Software look to the future, it’s clear that creativity will eventually trump whiz-bang technology. “Advances in technology won’t be as significant as they have been in the past,” Carmack speculates. “Most games won’t be materially improved by simulating every drop of water in the pond you are wading through. More resources can be profitably spent to make the creation process easier.”
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