Stalk The Night In A Vampyre Story
11:39 AM | Cord Kruse | Comment on this story
GameOver recently posted a review of A Vampyre Story, a new point and click adventure brought to the Mac by Virtual Programming. The game tells the tale of opera singer Mona De Lafitte who struggles with her new life after being turned into a vampire. GameOver gave the game a score of 67 out of 100.
From the review:
The best part of A Vampyre Story is the humor. Just about every line contains a joke. The castle’s decorations are “fang shui.” A gargoyle complains that Shrowdy takes him “for granite.” The rats (featuring Sammy, Frankie, and Dean) sing “Bats Amore.” Mona also travels with a sidekick, a bat named Froderick, and the two of them maintain a lively banter throughout the game, including when they discuss whether Mona is really a vampire or merely cursed. Mona prefers the latter explanation, and this leads to funny conversations about her bed versus her coffin, and the special red wine that she drinks every night.Visit the link below to check out the rest of the review.
GameOver: A Vampyre Story Review
The interface also works pretty well. A Vampyre Story is played using a third-person perspective, where you left-click to do just about everything. If you click on the ground then Mona moves there; if you click on an object then a menu pops up giving you four things you can do: talk to the object, examine the object, use the object, or fly to the object. Most objects don’t actually have four things you can do with them, but the actions are just excuses for the game to toss out puns and one-liners. For example, when you encounter a giant demon statue with “demonic snot” coming out of its nose, you can probably imagine what Mona might say when you try to use the mouth icon on it.
The overall production vales for A Vampyre Story are great. The game looks good, the dialogue is well-written, and the voice actors are terrific (although Mona has one of those voices that starts a grate a bit the more you hear it). The problem with the game is that all the effort went into the production values, and not enough went into thinking up clever puzzles and making sure that everything worked properly.
A Vampyre Story
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