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Tuesday, February 3, 2009
 

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Blizzard's Leonard Boyarsky Discusses Diablo III
6:00 AM | Cord Kruse | Comment on this story

Gamestar is offering a new video interview with Blizzard Entertainment's Leonard Boyarsky about the upcoming return to the company's action RPG franchise with the release of Diablo III. Blizzplanet has posted a transcript of the discussion which covers changes to Battle.net and the randomized quest system in the game.

Gamestar: What can the players expect from the new Battle.net? Will it remain free and will there be any concept of downloadable content?
Leonard: Basically what we’re doing with Battle.net we’re trying to make, we’re making - the best online gaming experience. We’re trying to reduce amount of unpleasantness, you know, in any form in a mobile playing experience co-op. There’s gonna be some form of PvP, you know, just really taking the amount of player experience very easily use, very fun.
A good example of that - you know, is ways of trading between characters. It’s very difficult for me to get something from one of my characters to another one of my characters while having it loaded into the same game.. We’re talking about things like that ... um, we haven’t got the specifics yet.
In terms of the financial model, our ideal, our goal has always been to make the game first. You know, what’s going to make the best game? And then we’ll figure out what we need to do to support that on a financial model side. Obviously we understand what people want and don’t want from a financial model. As Blizzard always does, we’re going to take into account what people are looking for and we don’t ever want to feel like we’re ripping people off. We like to give a lot of value for whatever money it’s spent in on our games.

Gamestar: There was mention of quests and randomized adventures. I know the quest system in Diablo II was like a 6 quest per chapter set-up. Are we looking at something similar to that or will there actually be carry-over into the randomized adventures?
Leonard: It’s going to be different in a lot of ways. You can get random adventures as well as random quests. Some of them are very small. You know, you come upon a caravan that’s under attack and you save them. Or don’t save them. You can get quests that maybe chain together that are random. Besides that, you have side quests and story-arc quests and you don’t only get these quests in town. Before it was very split, you get your quests in town and you go out and do them.
Now you still get quests in town but you can have these random things happen out in the world. We’ve done a lot with the randomization in the outdoors. The randomization in the dungeons is still pretty much the same. The outdoors is statically built, so you know where the towns are and you know where the major things you need to know are, but we drop in random events, random little things.
One time you might find the caravan there, one time you might find nothing, another time you might find a monster encounter. We have this way of moving stuff around and using this things to kinda like build up the feeling of a living and changing world.
Head over to the links below to listen and read more.

Gamestar: Diablo III Video Interview
Blizzplanet: Diablo III Video Interview Transcript
Blizzard Entertainment
Diablo III
Buy Diablo III


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Archives  News  Blizzard's Leonard Boyarsky Discusses Diablo III