Editing Maps In StarCraft II
6:00 AM | Cord Kruse | 9 comments
StarCraftWire.net has published a new article about StarCraft II's included map editor. The article traces Blizzard Entertainment's history with map editors, offers a list of features offered in previous games, and details what is currently known about the editing tools scheduled to ship with StarCraft II.
The StarCraft II Editor Confirmed Features:Head over to the link below to read the full article.
StarCraftWire.net: StarCraft II Map Editing
• Will fully support multiplayer campaigns and linked maps. This enables players to play through entire campaigns together.
• Mix and match your own tileset in the editor.
• Any unit or object can be placed anywhere, regardless of their natural environment.
• Weather effects will be possible to use, including turning them on and off with triggers.
• Night/day effects will also be usable.
• A third custom resource is added to StarCraft II that can be used by mapmakers.
• Allowing heroes and units to gain "experience" is built into the Map Editor.
• Units can be toggled to have the ability to carry an inventory like in WarCraft III.
• The maximum map size will still be 256x256.
• Upgrades will now be downgradeable via triggers by using a negative value.
• Custom races are fully supported, including the ability to choose them from the game lobby while playing melee maps (as long as the mod defining the race is loaded).
• Create your own abilities, including ability animations and effects in the datafiles (no triggers needed).
• Blur effects from StarCraft II's cloaked will be removable.
• Possible to use the full 3D cinematics mechanic from the single player campaign to create movies.
• Buildings will be able to produce whatever units the map maker sets it to.
• The entire Tech Tree will be customizable with in-game triggers.
• Mapmakers will now be able to use map locking (encryption) their maps, disabling other mapmakers from editing it and re-releasing it in their own name.
• A large number of extra units, abilities and buildings that are made but not implemented in the game will still be available for mapmakers and modders.
• Up until release, Blizzard checks the forums for good suggested features to add to the Editor.
• In the future, there will be opportunities for map makers to get their maps added to ladder pools. Selection based on quality for multiplayer games.
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