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Wednesday, January 28, 2009
 

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Editing Maps In StarCraft II
6:00 AM | Cord Kruse | 9 comments

StarCraftWire.net has published a new article about StarCraft II's included map editor. The article traces Blizzard Entertainment's history with map editors, offers a list of features offered in previous games, and details what is currently known about the editing tools scheduled to ship with StarCraft II.

The StarCraft II Editor Confirmed Features:
Will fully support multiplayer campaigns and linked maps. This enables players to play through entire campaigns together.
Mix and match your own tileset in the editor.
Any unit or object can be placed anywhere, regardless of their natural environment.
Weather effects will be possible to use, including turning them on and off with triggers.
Night/day effects will also be usable.
A third custom resource is added to StarCraft II that can be used by mapmakers.
Allowing heroes and units to gain "experience" is built into the Map Editor.
Units can be toggled to have the ability to carry an inventory like in WarCraft III.
The maximum map size will still be 256x256.
Upgrades will now be downgradeable via triggers by using a negative value.
Custom races are fully supported, including the ability to choose them from the game lobby while playing melee maps (as long as the mod defining the race is loaded).
Create your own abilities, including ability animations and effects in the datafiles (no triggers needed).
Blur effects from StarCraft II's cloaked will be removable.
Possible to use the full 3D cinematics mechanic from the single player campaign to create movies.
Buildings will be able to produce whatever units the map maker sets it to.
The entire Tech Tree will be customizable with in-game triggers.
Mapmakers will now be able to use map locking (encryption) their maps, disabling other mapmakers from editing it and re-releasing it in their own name.
A large number of extra units, abilities and buildings that are made but not implemented in the game will still be available for mapmakers and modders.
Up until release, Blizzard checks the forums for good suggested features to add to the Editor.
In the future, there will be opportunities for map makers to get their maps added to ladder pools. Selection based on quality for multiplayer games.
Head over to the link below to read the full article.

StarCraftWire.net: StarCraft II Map Editing
Blizzard Entertainment
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