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Tuesday, January 20, 2009
 

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Discussing Multiwinia: Survival Of The Flattest
6:00 AM | Cord Kruse | Comment on this story

Gry.o2.pl recently posted the results of an interview with Introversion Software's Mark Morris about the upcoming release of Multiwinia: Survival of the Flattest. The developer discusses the game's features, gameplay modes, and the possibility of player mod support. Multiwinia puts players in the colorful wireframe world first seen in Darwinia, this time allowing them to battle for supremacy against computer AI and other players via LAN or online play.

Klecha (Gry.o2.pl): Any changes to the modes or maps? What have you done to improve what's already there?
Mark Morris (Introversion Software): In Multiwinia you have the option of playing against real people via LAN or online play or against the AI. We've built a set of multiplayer games within Multiwinia, each of which has different objectives and play styles. Of course you can play a standard tactical fight for control of the map in a mode such as Domination or King of the Hill for example, but that's the simplest game type we support, and there is a lot more possibility for craziness in some of the game ideas we've implemented. Take a game mode like Assault, for example, which is based on "Saving Private Ryan". One player attacks a heavily defended fortress whilst the other must try and defend it for as long as possible. Its probably the most brutal and violent mode in Multiwinia and pretty tough to win!
We've also introduced the concept of crates to shake the gameplay up a bit and add a further chaotic element to the mix. Crates fall from the sky which you can collect and open. Some crates could contain something really useful to help you fight the enemy such as a gun turret or airstrike but they can on occasion also unleash something pretty bad such as an ants nest or virii which will devour your army in seconds.

Klecha (Gry.o2.pl): What multiplayer options and modes will Multiwinia have?
Mark Morris (Introversion Software): The biggest challenge with Multiwinia was making sure that there was enough variation in the maps and the different game modes. We spent most of 2007 coming up with, testing and rejecting lots of game modes before settling on the final six. There are now over 40 maps to choose from and you'll be able to play up to four players in each game.
We've arranged our game modes and our maps in order of complexity - we have plenty of simple multiplayer maps for new players (which are still incredible fun), and we've gone all the way up the range and some of our newest maps have fairly complex objectives. It can take anything from 5 minutes to 30 minutes to play a complete game. During that time literally thousands of Darwinians will fight for their lives under your control.

Klecha (Gry.o2.pl): Are you planning to make Multiwinia "mod friendly"?
Mark Morris (Introversion Software): Yes we're certainly going to be encouraging players to make their own maps and we hope to have this function supported in our first patch. You can keep up to date on all the updates and patch news at www.multiwinia.com/news.
The Mac version of Multiwinia will be released by Ambrosia Software and should be available "soon."

Gry.o2.pl: Multiwinia Interview
Ambrosia Software
Introversion Software


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