John Graham Discusses Overgrowth
6:00 AM | Cord Kruse | Comment on this story
Earlier this month MacGamer posted a two part interview with Wolfire Software's John Graham about Overgrowth, the upcoming sequel to Lugaru. Graham discussed the game's new engine, terrain creation, mod friendly design, and how Overgrowth ties into Lugaru.
MacGamer: What types of assets will we see in Overgrowth?Click over to the link below to read the full interview.
MacGamer: John Graham Interview 1
John Graham: Overgrowth's major assets will be high-detail terrain, buildings, uniquely-styled weapons, procedurally animated character models, customizable clothing and a comprehensive map editor. We've been focusing mostly on terrain so far because it will be the most viewed asset in the game. Starting with terrain is very helpful from a development standpoint because once we iron out how our landscapes will look, we can safely and artistically address how buildings will look on the landscape. When our building tools near completion, we can then determine with certainty how characters should move around in the environment with respect to both terrain and buildings.
Additionally, the mod support we're going to put into Overgrowth will create a greatly expanded asset list. We want to do everything we can to encourage players to make custom levels, campaigns, buildings, weapons and clothes. We are already starting to gather support for our modding community on the Overgrowth ModDB page.
MacGamer: How does Overgrowth tie into its predecessor, Lugaru?
John Graham: Overgrowth will take place in the same world as Lugaru where animals are forced to use paws, claws and medieval weapons to engage each other in combat. Overgrowth will pick up a few years after Lugaru left off. While Overgrowth will be inheriting Lugaru's tried and true fighting system, it will also benefit from every cutting edge feature our brand new Phoenix Engine has to offer. Fans can expect better graphics, better physics and animation, more combat moves, more parkour moves, more weapons, more character types and better mod support.
MacGamer: John Graham Interview 2
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