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Archives  News  Wolfire Reveals Overgrowth Modular Building System  


Friday, January 16, 2009
 

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Wolfire Reveals Overgrowth Modular Building System
7:20 AM | Cord Kruse | Comment on this story

Wolfire recently unveiled the first screenshots of the new modular building system being used in the creation of Overgrowth, the sequel to the martial arts action title, Lugaru. The system allows the game's designers to create a wide range of structures from a small set of parts.

Lead artist, Aubrey Serr, has been emphasizing versatility with his building assets so that using only a small variety of parts, he can create a wide range of detailed structures.  The new screenshots also allude to the functionality of Wolfire developer, Phillip Isola's map editing system which was used to arrange these in-engine scenes.  Phillip's editor is rumored to be as intuitive as it is powerful because he has been carefully monitoring the observations made by Wolfire's alpha testers.

This is a huge milestone for the Wolfire team because it is the first major demonstration of how Overgrowth's building assets will integrate with the Phoenix Engine's terrain system.  Although Wolfire still plans to improve many parts of Overgrowth's engine, fans now have a much better understanding of the look and feel that will be captured by the final version of the game.
Click on the links below to view the new screenshots and learn more about the game's progress.

Wolfire Blog
Overgrowth Building System Shot 1
Overgrowth Building System Shot 2
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Wolfire Software
Overgrowth


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Archives  News  Wolfire Reveals Overgrowth Modular Building System